17 小时 以前
Subnautica 2 Takes Steam’s Wishlist Crown as 2026 Beckons
https://dealnesthq.com
Steam’s wishlist leaderboard is a strange aquarium: every upcoming game swims around hoping someone taps the glass, and in 2026 the biggest fish is Subnautica 2. With Hollow Knight: Silksong finally out of the waiting room—after briefly making digital storefronts faint like overworked Victorian gentlemen—the top spot has opened up, and Unknown Worlds’ underwater survival sequel has slid into it with the smug grace of a hermit crab wearing a crown it found in a shipwreck. For the uninitiated, Steam wishlists are the platform’s collective anticipation ledger. Players add upcoming games to their wishlists, and Steam ranks the most-wanted ******* les for everyone to see. It is not a sales chart, and it is not a review score; it is closer to a mood ring for the PC gaming crowd, except the mood is usually “please, please, please be good.” The ranking gives smaller games a chance to be discovered and gives big games a public scoreboard for bragging rights. In the late-2025 snapshot that inspired this dispatch, the scoreboard had a new name at the very top. At the time of that snapshot, Subnautica 2 sat at No. 1, followed by Valve’s hero shooter Deadlock, the co-op looter-shooter Borderlands 4, the highly anticipated FPS Battlefield 6, ******* o Games’ ambitious Light No Fire, the extraction shooter ARC Raiders, Arena Breakout: Infinite, Dying Light: The Beast, the roguelike deckbuilder Slay the Spire 2, and ARK 2. The full Top 10 looked like this: Rank Game Quick Vibe Check 1 Subnautica 2 Alien ocean survival with friends 2 Deadlock Valve’s hero-shooter experiment 3 Borderlands 4 Co-op loot and loud guns 4 Battlefield 6 Big-budget FPS chaos 5 Light No Fire ******* o Games’ planetary ambition 6 ARC Raiders Extraction shooter with style 7 Arena Breakout: Infinite Tense tactical extraction 8 Dying Light: The Beast Zombie parkour, presumably 9 Slay the Spire 2 Deckbuilding brain candy 10 ARK 2 Dinosaurs and survival, again Hollow Knight: Silksong had been the perennial occupant of the wishlist throne, and for good reason. The original Hollow Knight is a Metroidvania classic, often championed as one of the best games in its genre. Silksong was first announced in 2019, and the long wait turned it into a hype volcano. When it finally arrived, it briefly crashed Steam and other digital platforms, which is the modern equivalent of a rock star being carried offstage by an overly enthusiastic crowd. Now that Silksong is out, the wishlist crowd has to look forward to something else. Apparently, that something else is wet, dark, and full of alien fish. Subnautica 2 is an open-world survival game in which players explore mysterious alien waters. It supports co-op for up to four players, features crafting systems, and offers a variety of biomes and lifeforms to study. The game is currently without a release date, but it is expected to launch in early access at some point in 2026. That e
https://dealnesthq.com
Steam’s wishlist leaderboard is a strange aquarium: every upcoming game swims around hoping someone taps the glass, and in 2026 the biggest fish is Subnautica 2. With Hollow Knight: Silksong finally out of the waiting room—after briefly making digital storefronts faint like overworked Victorian gentlemen—the top spot has opened up, and Unknown Worlds’ underwater survival sequel has slid into it with the smug grace of a hermit crab wearing a crown it found in a shipwreck. For the uninitiated, Steam wishlists are the platform’s collective anticipation ledger. Players add upcoming games to their wishlists, and Steam ranks the most-wanted ******* les for everyone to see. It is not a sales chart, and it is not a review score; it is closer to a mood ring for the PC gaming crowd, except the mood is usually “please, please, please be good.” The ranking gives smaller games a chance to be discovered and gives big games a public scoreboard for bragging rights. In the late-2025 snapshot that inspired this dispatch, the scoreboard had a new name at the very top. At the time of that snapshot, Subnautica 2 sat at No. 1, followed by Valve’s hero shooter Deadlock, the co-op looter-shooter Borderlands 4, the highly anticipated FPS Battlefield 6, ******* o Games’ ambitious Light No Fire, the extraction shooter ARC Raiders, Arena Breakout: Infinite, Dying Light: The Beast, the roguelike deckbuilder Slay the Spire 2, and ARK 2. The full Top 10 looked like this: Rank Game Quick Vibe Check 1 Subnautica 2 Alien ocean survival with friends 2 Deadlock Valve’s hero-shooter experiment 3 Borderlands 4 Co-op loot and loud guns 4 Battlefield 6 Big-budget FPS chaos 5 Light No Fire ******* o Games’ planetary ambition 6 ARC Raiders Extraction shooter with style 7 Arena Breakout: Infinite Tense tactical extraction 8 Dying Light: The Beast Zombie parkour, presumably 9 Slay the Spire 2 Deckbuilding brain candy 10 ARK 2 Dinosaurs and survival, again Hollow Knight: Silksong had been the perennial occupant of the wishlist throne, and for good reason. The original Hollow Knight is a Metroidvania classic, often championed as one of the best games in its genre. Silksong was first announced in 2019, and the long wait turned it into a hype volcano. When it finally arrived, it briefly crashed Steam and other digital platforms, which is the modern equivalent of a rock star being carried offstage by an overly enthusiastic crowd. Now that Silksong is out, the wishlist crowd has to look forward to something else. Apparently, that something else is wet, dark, and full of alien fish. Subnautica 2 is an open-world survival game in which players explore mysterious alien waters. It supports co-op for up to four players, features crafting systems, and offers a variety of biomes and lifeforms to study. The game is currently without a release date, but it is expected to launch in early access at some point in 2026. That e
9
1 日 以前
Silksong Berry Picking Wish Guide: All Mossberry Locations and Druid's Eye Reward
https://dealnesthq.com
In 2026, Hollow Knight: Silksong remains a game that rewards players for poking around every corner, and one of the earliest optional Wishes illustrates that design philosophy well. The Berry Picking Wish asks players to collect a handful of fruit for a charismatic NPC, and the payoff is a small but genuinely useful trinket for the opening hours. The quest is simple on paper. In practice, a few of the Mossberries sit behind platforming challenges, flying enemies, and one especially awkward jump-down attack. This guide breaks down how to begin the Wish, where to find the first four Mossberries, what the reward does, and how extra fruit can be turned into Rosaries later. How To Start The Berry Picking Wish The Wish begins when the player finds the Moss Druid. She is located on the northeast side of Mosshome, in the same large room where players acquire their first Silk Skill, Silkspear. From that area, the route is straightforward: move to the right until reaching the end, then take the small passage that leads to the Moss Druid. Speaking with her starts The Berry Picking Wish, and she asks for three Mossberries. There are more than three Mossberries in the game, but the first four covered here are the ones players can reach right away without extra abilities. That makes this an ideal early quest for anyone who wants a useful reward before pushing deeper into Silksong's tougher regions. Mossberry #1 Location Many players will likely find this one before meeting the Moss Druid. In the starting area, Moss Grotto, go to the left first, then climb a few platforms and head to the right. Before entering the next room, climb the platforms above and deal with the small bugs flying around. Move to the right side and reach the end. The Mossberry sits on a branch directly above. Mossberry #2 Location This Mossberry can be a bit tricky for players who dislike Hornet's jumping down attack. It becomes much easier to collect later, once the dash ability is earned, so skipping it and returning afterward is a perfectly reasonable choice. For those who want it immediately, it is found on the northeast side of Moss Grotto. It is hard to miss because it sits on the only path forward to the next area. A flying bug and the Mossberry are visible in an elevated position. To collect it, jump to the left platform, wait for the creature to come close, and perform a jump-down attack on it to gain altitude. That extra height allows the player to hit the fruit. Mossberry #3 Location This is the closest Mossberry to the Moss Druid. After exiting her chamber, go to the left and find a path that goes down. Fall there, then go right. A dark room full of bells awaits, and a flying bug will be carrying the Mossberry. Defeat the bug, and the fruit is secured. Mossberry #4 Location When the player reaches The Marrow, another passage to Mosshome appears below the chambers with the
https://dealnesthq.com
In 2026, Hollow Knight: Silksong remains a game that rewards players for poking around every corner, and one of the earliest optional Wishes illustrates that design philosophy well. The Berry Picking Wish asks players to collect a handful of fruit for a charismatic NPC, and the payoff is a small but genuinely useful trinket for the opening hours. The quest is simple on paper. In practice, a few of the Mossberries sit behind platforming challenges, flying enemies, and one especially awkward jump-down attack. This guide breaks down how to begin the Wish, where to find the first four Mossberries, what the reward does, and how extra fruit can be turned into Rosaries later. How To Start The Berry Picking Wish The Wish begins when the player finds the Moss Druid. She is located on the northeast side of Mosshome, in the same large room where players acquire their first Silk Skill, Silkspear. From that area, the route is straightforward: move to the right until reaching the end, then take the small passage that leads to the Moss Druid. Speaking with her starts The Berry Picking Wish, and she asks for three Mossberries. There are more than three Mossberries in the game, but the first four covered here are the ones players can reach right away without extra abilities. That makes this an ideal early quest for anyone who wants a useful reward before pushing deeper into Silksong's tougher regions. Mossberry #1 Location Many players will likely find this one before meeting the Moss Druid. In the starting area, Moss Grotto, go to the left first, then climb a few platforms and head to the right. Before entering the next room, climb the platforms above and deal with the small bugs flying around. Move to the right side and reach the end. The Mossberry sits on a branch directly above. Mossberry #2 Location This Mossberry can be a bit tricky for players who dislike Hornet's jumping down attack. It becomes much easier to collect later, once the dash ability is earned, so skipping it and returning afterward is a perfectly reasonable choice. For those who want it immediately, it is found on the northeast side of Moss Grotto. It is hard to miss because it sits on the only path forward to the next area. A flying bug and the Mossberry are visible in an elevated position. To collect it, jump to the left platform, wait for the creature to come close, and perform a jump-down attack on it to gain altitude. That extra height allows the player to hit the fruit. Mossberry #3 Location This is the closest Mossberry to the Moss Druid. After exiting her chamber, go to the left and find a path that goes down. Fall there, then go right. A dark room full of bells awaits, and a flying bug will be carrying the Mossberry. Defeat the bug, and the fruit is secured. Mossberry #4 Location When the player reaches The Marrow, another passage to Mosshome appears below the chambers with the
8
2 日 以前
Hollow Knight: Silksong: The Challenge ***** on Mystery Solved
https://dealnesthq.com
I still remember the first time I accidentally pressed R3 during my journey through Hollow Knight: Silksong. Hornet spun a quick loop of silk around her head, and then nothing. No damage numbers, no stagger, no obvious change in the world. I was confused. The controller options menu didn't list the input, and rebinding didn't explain it. As a player who likes to understand every ***** on, I made it my mission to solve this mystery. After some experimentation and a look at the PC keyboard mapping, I learned that the move is called 'Challenge,' and it defaults to the V key on keyboard. In this guide, I'll share what I discovered about this elusive ability, how it works, and why it might be more useful than it first appears. What Is Challenge? Challenge is an input that causes Hornet to throw a quick moving string of silk around her head for just a short second. If you try this on an enemy, it won't cause damage. So what's going on? According to the PC keyboard ***** on mapping, this move is called 'Challenge,' and it's the default move set to the V key. That gives us a name, but what does Challenge actually do? The answer is simple: it's used to aggro or activate enemies. In other words, it draws their attention to you. Why Would You Challenge an Enemy? At first, I asked myself the same question. Why would I want to draw attention to myself in a game where enemies already hit hard? But after using it in a few tricky situations, I found a couple of solid reasons. Isolating members of a crowd. Say you walk up on a group of multiple enemies, but they haven't seen you yet. Try to use Challenge from a distance to see if you can lure in the enemy closest to you and get it alone for easier enemy management. This is especially handy in areas like the Moss Grotto, where groups of critters can overwhelm you if you rush in. Getting an enemy out of your way while platforming. For example, say you need to jump onto a tiny platform, and some little enemy is standing on the same platform, blocking your safe landing. Challenge it to try to get it to move out of your landing ***** e. You may need to think quickly to attack it if it's now coming towards you, but at least you have somewhere to jump! I used this trick in the Deep Docks to clear a narrow ledge before making a risky jump. Triggering dormant enemies. Some enemies might be idle or hidden until you get close. Challenge can activate them from a safe distance, letting you control when the fight starts. A Quick Reference Table Situation How to Use Challenge Benefit Crowded room Aim at nearest enemy from afar Pull one enemy at a time Platforming Challenge enemy on landing spot Clear ***** e for a safe jump Idle enemy Face enemy and press R3/RS Start fight on your terms Unknown NPC Try Challenge near friendly NPCs Possibly discover hidden interactions (unconfirmed) My Personal Experience I first discovered Challenge by accid
https://dealnesthq.com
I still remember the first time I accidentally pressed R3 during my journey through Hollow Knight: Silksong. Hornet spun a quick loop of silk around her head, and then nothing. No damage numbers, no stagger, no obvious change in the world. I was confused. The controller options menu didn't list the input, and rebinding didn't explain it. As a player who likes to understand every ***** on, I made it my mission to solve this mystery. After some experimentation and a look at the PC keyboard mapping, I learned that the move is called 'Challenge,' and it defaults to the V key on keyboard. In this guide, I'll share what I discovered about this elusive ability, how it works, and why it might be more useful than it first appears. What Is Challenge? Challenge is an input that causes Hornet to throw a quick moving string of silk around her head for just a short second. If you try this on an enemy, it won't cause damage. So what's going on? According to the PC keyboard ***** on mapping, this move is called 'Challenge,' and it's the default move set to the V key. That gives us a name, but what does Challenge actually do? The answer is simple: it's used to aggro or activate enemies. In other words, it draws their attention to you. Why Would You Challenge an Enemy? At first, I asked myself the same question. Why would I want to draw attention to myself in a game where enemies already hit hard? But after using it in a few tricky situations, I found a couple of solid reasons. Isolating members of a crowd. Say you walk up on a group of multiple enemies, but they haven't seen you yet. Try to use Challenge from a distance to see if you can lure in the enemy closest to you and get it alone for easier enemy management. This is especially handy in areas like the Moss Grotto, where groups of critters can overwhelm you if you rush in. Getting an enemy out of your way while platforming. For example, say you need to jump onto a tiny platform, and some little enemy is standing on the same platform, blocking your safe landing. Challenge it to try to get it to move out of your landing ***** e. You may need to think quickly to attack it if it's now coming towards you, but at least you have somewhere to jump! I used this trick in the Deep Docks to clear a narrow ledge before making a risky jump. Triggering dormant enemies. Some enemies might be idle or hidden until you get close. Challenge can activate them from a safe distance, letting you control when the fight starts. A Quick Reference Table Situation How to Use Challenge Benefit Crowded room Aim at nearest enemy from afar Pull one enemy at a time Platforming Challenge enemy on landing spot Clear ***** e for a safe jump Idle enemy Face enemy and press R3/RS Start fight on your terms Unknown NPC Try Challenge near friendly NPCs Possibly discover hidden interactions (unconfirmed) My Personal Experience I first discovered Challenge by accid
4
2 日 以前
Hollow Knight: Silksong Players Criticize Long Boss Runbacks
https://dealnesthq.com
Hollow Knight: Silksong arrived as one of the most anticipated sequels in recent memory, and its September 4, 2025 launch quickly became a cultural event. Demand was so intense that Steam, the Nintendo eShop, and the Xbox Store all experienced outages on release day, while the game went on to earn a 93 percent player approval rating on Steam. By 2026, the conversation around Team Cherry's sequel has matured, and one complaint continues to surface across community forums: the long stretches of traversal that separate benches from boss arenas. Players describe these runbacks as tedious, punishing, and at odds with the fast, fluid combat that defines Hornet's adventure through Pharloom. The core issue is not that Hollow Knight: Silksong is difficult. Difficulty has been part of the series' identity since 2017, and many players celebrate the challenge. The frustration centers on pacing. Benches serve as the only places where progress can be saved, and when a boss defeats a player, the retry loop often requires a lengthy journey back through enemies, platforming sections, and environmental hazards. For a game built around learning attack patterns through repetition, that downtime can feel like an unnecessary barrier. Instead of focusing on a boss's tells and timing, players spend minutes re-clearing rooms and re-navigating hazards before they can attempt the fight again. Community discussion on platforms such as Reddit has framed the issue as a form of artificial padding. Some players accuse Team Cherry of extending the game's length through tedious runbacks, arguing that closer save points would preserve difficulty while respecting the player's time. Others are more measured, suggesting that the tension created by long journeys is intentional and that benches are part of the world's risk-reward design. Still, the frequency of the complaint reveals a genuine friction between the sequel's demanding bosses and its checkpoint placement. The most frequently cited example arrives at the end of act one, when players prepare to face the Last Judge. The boss itself is widely considered manageable by many players, but the path leading to the arena has become a flashpoint. Some describe the journey as more difficult than the fight, with platforming and enemy encounters draining focus before the battle begins. For these players, the Last Judge encounter becomes a test of endurance rather than a clean duel, and the runback dilutes the satisfaction of learning the boss's moveset. Player concern Described effect Community response Benches are too far from bosses Longer retry loops and less time practicing patterns Calls for closer save points or adjusted checkpoint placement Bosses deal double damage Higher punishment for mistakes Mixed; some accept the challenge, others see compounding frustration Runbacks pad game length Pacing feels stretched Debate over whether traversal is in
https://dealnesthq.com
Hollow Knight: Silksong arrived as one of the most anticipated sequels in recent memory, and its September 4, 2025 launch quickly became a cultural event. Demand was so intense that Steam, the Nintendo eShop, and the Xbox Store all experienced outages on release day, while the game went on to earn a 93 percent player approval rating on Steam. By 2026, the conversation around Team Cherry's sequel has matured, and one complaint continues to surface across community forums: the long stretches of traversal that separate benches from boss arenas. Players describe these runbacks as tedious, punishing, and at odds with the fast, fluid combat that defines Hornet's adventure through Pharloom. The core issue is not that Hollow Knight: Silksong is difficult. Difficulty has been part of the series' identity since 2017, and many players celebrate the challenge. The frustration centers on pacing. Benches serve as the only places where progress can be saved, and when a boss defeats a player, the retry loop often requires a lengthy journey back through enemies, platforming sections, and environmental hazards. For a game built around learning attack patterns through repetition, that downtime can feel like an unnecessary barrier. Instead of focusing on a boss's tells and timing, players spend minutes re-clearing rooms and re-navigating hazards before they can attempt the fight again. Community discussion on platforms such as Reddit has framed the issue as a form of artificial padding. Some players accuse Team Cherry of extending the game's length through tedious runbacks, arguing that closer save points would preserve difficulty while respecting the player's time. Others are more measured, suggesting that the tension created by long journeys is intentional and that benches are part of the world's risk-reward design. Still, the frequency of the complaint reveals a genuine friction between the sequel's demanding bosses and its checkpoint placement. The most frequently cited example arrives at the end of act one, when players prepare to face the Last Judge. The boss itself is widely considered manageable by many players, but the path leading to the arena has become a flashpoint. Some describe the journey as more difficult than the fight, with platforming and enemy encounters draining focus before the battle begins. For these players, the Last Judge encounter becomes a test of endurance rather than a clean duel, and the runback dilutes the satisfaction of learning the boss's moveset. Player concern Described effect Community response Benches are too far from bosses Longer retry loops and less time practicing patterns Calls for closer save points or adjusted checkpoint placement Bosses deal double damage Higher punishment for mistakes Mixed; some accept the challenge, others see compounding frustration Runbacks pad game length Pacing feels stretched Debate over whether traversal is in
13
2 日 以前
Silksong's Early Game Is a Two-Mask Punch to the Face
https://dealnesthq.com
So here we are in 2026, and I am still nursing a grudge against a certain armored ant. Look, I beat Hollow Knight. I fancy myself a reasonably competent bug with a nail. Then Silksong came out in 2025, and Team Cherry apparently decided that seven years of development time should be spent teaching every early-game enemy how to hit like a freight train wearing boxing gloves. I am not alone in this. Mere hours after launch, the internet was already doing what it does best: complaining. And honestly? The complaints have teeth. No fewer than three Reddit threads popped up with players howling about how quickly Silksong ramps up the difficulty compared to the original. One player, immaturenickname, put it perfectly: 'In Hollow Knight, double damage felt like a big deal. Here, it's like every enemy a step above fodder has it.' Yes. Exactly. The welcome wagon in Silksong is not a wagon. It is a spiked wheel that deals two masks of damage and then asks if you would like another. Here is the thing that really twists the knife: masks are hard to get. In Hollow Knight, you started with five masks, and you could build up to six or seven in no time. In Silksong, Hornet also starts with five masks, but those extra masks feel like they are locked behind a boss rush designed by a ******* with a spreadsheet. Another player, Conscious_Ad_7131, pointed out that double damage was super uncommon in the original and that masks were plentiful. In Silksong, double damage is basically the default setting for anything that is not a floating jellyfish. It makes the early game feel like you are balancing on a tightrope while someone throws rocks at your head. And the enemy health? Oh, the enemy health. I do not mind double damage that much, but some common mobs take six to ten hits. Six to ten! That is not a fight; that is a cardio session. One player, Nemesis_171, summed it up with the kind of exasperation that only comes from personal trauma: 'Dude, that one armored ant in the Hunter's March takes 13 hits.' Thirteen. I counted. Then I cried a little. Then I counted again, just to make sure the ant was not regenerating health out of spite. Let me put this in a tidy little table, because tables make pain more organized: Thing Hollow Knight (early game) Silksong (early game) Starting masks 5 5 Double-damage enemies Rare, boss-ish Basically every other bug Mask upgrades Quick and plentiful Slow and stingy Common mob health 2–4 hits 6–10 hits (and one ant with 13) Vibes Challenging but fair A健身房 coach screaming at you Okay, real talk. Part of the frustration is muscle memory. I spent years learning Hollow Knight's rhythms. I know when to dash, when to pogo, when to panic-heal in a corner. Silksong changes the dance, and my feet keep stepping on Hornet's cloak. The difficulty curve is not a curve; it is a cliff with a sign that says 'Good luck, idiot.' But here is the thing: I keep coming back. That
https://dealnesthq.com
So here we are in 2026, and I am still nursing a grudge against a certain armored ant. Look, I beat Hollow Knight. I fancy myself a reasonably competent bug with a nail. Then Silksong came out in 2025, and Team Cherry apparently decided that seven years of development time should be spent teaching every early-game enemy how to hit like a freight train wearing boxing gloves. I am not alone in this. Mere hours after launch, the internet was already doing what it does best: complaining. And honestly? The complaints have teeth. No fewer than three Reddit threads popped up with players howling about how quickly Silksong ramps up the difficulty compared to the original. One player, immaturenickname, put it perfectly: 'In Hollow Knight, double damage felt like a big deal. Here, it's like every enemy a step above fodder has it.' Yes. Exactly. The welcome wagon in Silksong is not a wagon. It is a spiked wheel that deals two masks of damage and then asks if you would like another. Here is the thing that really twists the knife: masks are hard to get. In Hollow Knight, you started with five masks, and you could build up to six or seven in no time. In Silksong, Hornet also starts with five masks, but those extra masks feel like they are locked behind a boss rush designed by a ******* with a spreadsheet. Another player, Conscious_Ad_7131, pointed out that double damage was super uncommon in the original and that masks were plentiful. In Silksong, double damage is basically the default setting for anything that is not a floating jellyfish. It makes the early game feel like you are balancing on a tightrope while someone throws rocks at your head. And the enemy health? Oh, the enemy health. I do not mind double damage that much, but some common mobs take six to ten hits. Six to ten! That is not a fight; that is a cardio session. One player, Nemesis_171, summed it up with the kind of exasperation that only comes from personal trauma: 'Dude, that one armored ant in the Hunter's March takes 13 hits.' Thirteen. I counted. Then I cried a little. Then I counted again, just to make sure the ant was not regenerating health out of spite. Let me put this in a tidy little table, because tables make pain more organized: Thing Hollow Knight (early game) Silksong (early game) Starting masks 5 5 Double-damage enemies Rare, boss-ish Basically every other bug Mask upgrades Quick and plentiful Slow and stingy Common mob health 2–4 hits 6–10 hits (and one ant with 13) Vibes Challenging but fair A健身房 coach screaming at you Okay, real talk. Part of the frustration is muscle memory. I spent years learning Hollow Knight's rhythms. I know when to dash, when to pogo, when to panic-heal in a corner. Silksong changes the dance, and my feet keep stepping on Hornet's cloak. The difficulty curve is not a curve; it is a cliff with a sign that says 'Good luck, idiot.' But here is the thing: I keep coming back. That
7
2 日 以前
Vinícius José de Oliveira Júnior FC 27 Card Guide
https://www.lootbar.com
Introduction About Vinícius José de Oliveira Júnior Vinícius José de Oliveira Júnior, widely known as Vinícius Júnior, is a Brazilian footballer celebrated for his impact as a left-wing player. Combining pace, flair, and direct attacking intent, he has become one of the most exciting wide forwards in modern football. His ability to carry the ball at speed and challenge defenders makes him a constant threat in the final third. Operating primarily from the left side, Vinícius Júnior uses his quick feet, close control, and confidence in one-on-one situations to create opportunities for both himself and his teammates. He is particularly effective at cutting inside onto his stronger foot, finding **** e around the penalty area, and delivering decisive passes or finishes. His energy and willingness to track back also add value to his team’s overall balance. Known for his creativity, determination, and big-game mentality, Vinícius Júnior has developed into a highly influential player at club and international level. His performances reflect the traditional Brazilian style of expressive football while also showing the discipline and maturity required at the highest level. As a left winger, he continues to stand out for his speed, skill, and ability to change the course of a match. Vinícius José de Oliveira Júnior's card Vinícius José de Oliveira Júnior’s 89-rated Left Wing card is built to terrorize defenders with elite 93 pace and outstanding 91 dribbling, while his 85 shooting gives him the quality to turn dangerous runs into decisive goals. With 80 passing, he can also link effectively with teammates and create chances from wide areas, despite his limited 31 defending and moderate 71 physicality. As a sharp, explosive winger, Vinícius excels at stretching the pitch, beating full-backs in one-on-one situations, and cutting inside to rip open the opposition’s defensive line, giving you the speed and end product needed to seize key scoring opportunities and close out matches. How to Obtain Vinícius José de Oliveira Júnior's Player Card There are several ways to obtain Vinícius José de Oliveira Júnior’s card in FC 27. First, you can purchase card packs and rely on luck, but the odds of pulling his card are relatively low, so this method can be uncertain and costly. Second, you can complete relevant Squad Building Challenges (SBCs), which may offer his card as a reward; however, these challenges often require valuable players or resources to finish. Finally, you can buy the card directly from the transfer market for roughly 0.61 million FC 27 Coins, although this is the most reliable option, it is also quite expensive. Fastest Ways to Earn FC 27 Coins Conventional methods of getting FC 27 Coins include selling player cards from your club, completing weekly objectives, or participating in various game modes for rewards, but these approaches have limitations and rely heavily on skill
https://www.lootbar.com
Introduction About Vinícius José de Oliveira Júnior Vinícius José de Oliveira Júnior, widely known as Vinícius Júnior, is a Brazilian footballer celebrated for his impact as a left-wing player. Combining pace, flair, and direct attacking intent, he has become one of the most exciting wide forwards in modern football. His ability to carry the ball at speed and challenge defenders makes him a constant threat in the final third. Operating primarily from the left side, Vinícius Júnior uses his quick feet, close control, and confidence in one-on-one situations to create opportunities for both himself and his teammates. He is particularly effective at cutting inside onto his stronger foot, finding **** e around the penalty area, and delivering decisive passes or finishes. His energy and willingness to track back also add value to his team’s overall balance. Known for his creativity, determination, and big-game mentality, Vinícius Júnior has developed into a highly influential player at club and international level. His performances reflect the traditional Brazilian style of expressive football while also showing the discipline and maturity required at the highest level. As a left winger, he continues to stand out for his speed, skill, and ability to change the course of a match. Vinícius José de Oliveira Júnior's card Vinícius José de Oliveira Júnior’s 89-rated Left Wing card is built to terrorize defenders with elite 93 pace and outstanding 91 dribbling, while his 85 shooting gives him the quality to turn dangerous runs into decisive goals. With 80 passing, he can also link effectively with teammates and create chances from wide areas, despite his limited 31 defending and moderate 71 physicality. As a sharp, explosive winger, Vinícius excels at stretching the pitch, beating full-backs in one-on-one situations, and cutting inside to rip open the opposition’s defensive line, giving you the speed and end product needed to seize key scoring opportunities and close out matches. How to Obtain Vinícius José de Oliveira Júnior's Player Card There are several ways to obtain Vinícius José de Oliveira Júnior’s card in FC 27. First, you can purchase card packs and rely on luck, but the odds of pulling his card are relatively low, so this method can be uncertain and costly. Second, you can complete relevant Squad Building Challenges (SBCs), which may offer his card as a reward; however, these challenges often require valuable players or resources to finish. Finally, you can buy the card directly from the transfer market for roughly 0.61 million FC 27 Coins, although this is the most reliable option, it is also quite expensive. Fastest Ways to Earn FC 27 Coins Conventional methods of getting FC 27 Coins include selling player cards from your club, completing weekly objectives, or participating in various game modes for rewards, but these approaches have limitations and rely heavily on skill
5
2 日 以前
Silksong’s $20 Price Tag and the Indie Anxiety It Left Behind
https://dealnesthq.com
Looking back from 2026, Hollow Knight: Silksong no longer feels like a surprise. It feels like a weather event. It arrived in 2025, and the gaming world is still talking about what it left behind. I loved the game, but I also keep coming back to the same uncomfortable question: what does a $19.99 masterpiece do to everyone else? I am not here to dunk on Team Cherry. Honestly, the studio earned this moment. Hollow Knight built years of goodwill, and Silksong arrived with enough hype to make the price tag feel like a gift. For players, $20 for a huge, polished, content-rich sequel is absurdly generous. The price tag has become a little lightning rod, though, and it is not because the game is bad. It is because the number is so good that it makes other numbers look bad. The Price Tag That Became a Lightning Rod The indie development community is doing some nervous math right now. A $20 game that can last 30 to 40 hours sets a consumer expectation that many smaller studios cannot match. If Silksong costs $20, why does a five-hour indie game cost the same? That is the question developers fear players will ask, even when the comparison is unfair. Game type Price Rough content The consumer vibe Silksong $19.99 30–40 hours absurdly generous Small indie **** le $20 5–10 hours risky to pitch Look, I get it. Value is not only about hours. A short game can be unforgettable. But expectations are a stubborn houseguest. They do not leave just because you explain the budget. Developer RJ Lake put the problem sharply on Bluesky: Team Cherry can price however low it wants because its return on investment is effectively infinite no matter what it does. That is not a crime. It is a privilege built on years of success and a sequel that was practically guaranteed attention. Other developers do not have that luxury. BastiArtGames said on Twitter that they were considering a $20 price for a new game that lasts around 10 hours, then worried they cannot afford to give it away for free. That is a tough sell, and I feel for them. The Silver Lining **** ody Expected Here is where the story gets strange. Silksong did not just make indie pricing awkward. Its sheer presence pushed some developers to delay their games, because September and October were about to become Team Cherry’s playground. That is frustrating. But there is another possible ripple. For a long time, people have worried that GTA 6 will cost $100. A lot of us think that would be a mistake. If Silksong can prove that a lower price still generates enormous profit and goodwill, maybe Rockstar notices. I never expected a metroidvania to whisper into Rockstar’s ear, but 2026 is a strange place. A lower GTA 6 price could mean more sales, more players, and longer-term revenue, so long as production costs are not completely obscene. That is the part I want to hold onto. Silksong is not the villain of indie gaming. It is a mirror. It
https://dealnesthq.com
Looking back from 2026, Hollow Knight: Silksong no longer feels like a surprise. It feels like a weather event. It arrived in 2025, and the gaming world is still talking about what it left behind. I loved the game, but I also keep coming back to the same uncomfortable question: what does a $19.99 masterpiece do to everyone else? I am not here to dunk on Team Cherry. Honestly, the studio earned this moment. Hollow Knight built years of goodwill, and Silksong arrived with enough hype to make the price tag feel like a gift. For players, $20 for a huge, polished, content-rich sequel is absurdly generous. The price tag has become a little lightning rod, though, and it is not because the game is bad. It is because the number is so good that it makes other numbers look bad. The Price Tag That Became a Lightning Rod The indie development community is doing some nervous math right now. A $20 game that can last 30 to 40 hours sets a consumer expectation that many smaller studios cannot match. If Silksong costs $20, why does a five-hour indie game cost the same? That is the question developers fear players will ask, even when the comparison is unfair. Game type Price Rough content The consumer vibe Silksong $19.99 30–40 hours absurdly generous Small indie **** le $20 5–10 hours risky to pitch Look, I get it. Value is not only about hours. A short game can be unforgettable. But expectations are a stubborn houseguest. They do not leave just because you explain the budget. Developer RJ Lake put the problem sharply on Bluesky: Team Cherry can price however low it wants because its return on investment is effectively infinite no matter what it does. That is not a crime. It is a privilege built on years of success and a sequel that was practically guaranteed attention. Other developers do not have that luxury. BastiArtGames said on Twitter that they were considering a $20 price for a new game that lasts around 10 hours, then worried they cannot afford to give it away for free. That is a tough sell, and I feel for them. The Silver Lining **** ody Expected Here is where the story gets strange. Silksong did not just make indie pricing awkward. Its sheer presence pushed some developers to delay their games, because September and October were about to become Team Cherry’s playground. That is frustrating. But there is another possible ripple. For a long time, people have worried that GTA 6 will cost $100. A lot of us think that would be a mistake. If Silksong can prove that a lower price still generates enormous profit and goodwill, maybe Rockstar notices. I never expected a metroidvania to whisper into Rockstar’s ear, but 2026 is a strange place. A lower GTA 6 price could mean more sales, more players, and longer-term revenue, so long as production costs are not completely obscene. That is the part I want to hold onto. Silksong is not the villain of indie gaming. It is a mirror. It
7
3 日 以前
Rite of the Pollip: My Six-Heart Hunt Through Shellwood and Bellhart
https://dealnesthq.com
The Rite of the Pollip is one of those Silksong side quests that looks tiny on paper and then quietly eats an afternoon. I started it expecting a simple flower hunt, but what I found was a looping route through Shellwood and Bellhart that tested my memory, my Cling Grip timing, and my patience for purple petals. In 2026, this is still one of the most satisfying early-side quests to finish, especially because the reward changes how your combat Tools behave. Finding all six Pollip Hearts without a route feels like sorting fireflies with a broken lantern, so I mapped the hunt in the order that kept me from backtracking too much. Starting the Rite of the Pollip I began by speaking to Greyroot in the Shellwood region. Greyroot waits inside a tiny house in central Shellwood, and the location is easy to miss if you are moving quickly through the area. When I entered the house and spoke with her, she mentioned the need for Pollip Hearts and offered the Rite of the Pollip Wish. I accepted immediately. If you are following my route, make sure you have the Cling Grip first. Several hearts sit above wall-climb sections, and without that ability the quest becomes a scavenger hunt with locked doors. My Pollip Heart Route I used a simple checklist so I would not confuse one purple flower with another. The hearts are called Pollip Hearts in the quest text, but they are really purple flowers with a fancy name. Here is the order that worked best for me. Heart Where I found it What I needed 1 Top of the large central Shellwood area, east side, where spikes are on the right wall and flowers are on the left Cling Grip wall climbs 2 Room with white flowers that launch you when struck downward Careful downward strikes and platforming 3 Top of the room that leads back to Bellhart, northeastern section, near a flower-covered wall Cling Grip and upward exploration 4 Near the Cling Grip acquisition point, through a small western opening in the wall A quick dash into the opening 5 North of the Sister Splinter boss arena, near a small pond and purple hornet nest Destroying the nest to reveal a hidden passage 6 Through the Bellhart entrance near the Sister Splinter arena, then downward and east into Shellwood Cling Grip, spiked-room jumps, and vine checking Heart #1 : The Central Climb My first heart was at the top of the large central area of Shellwood. I used Cling Grip to climb the walls, staying on the east side of the room. When I reached the spikes on the right wall and the flowers on the left, I followed the flowers. The heart was waiting at the end of that floral trail. This one is a good warm-up because it teaches you to read flower placement as a path marker. Heart #2 : The White Flower Launcher The second heart took me to a room full of white flowers. These flowers act as platforming puzzles. If you strike your weapon down on one, it launches you into the air. I found the he
https://dealnesthq.com
The Rite of the Pollip is one of those Silksong side quests that looks tiny on paper and then quietly eats an afternoon. I started it expecting a simple flower hunt, but what I found was a looping route through Shellwood and Bellhart that tested my memory, my Cling Grip timing, and my patience for purple petals. In 2026, this is still one of the most satisfying early-side quests to finish, especially because the reward changes how your combat Tools behave. Finding all six Pollip Hearts without a route feels like sorting fireflies with a broken lantern, so I mapped the hunt in the order that kept me from backtracking too much. Starting the Rite of the Pollip I began by speaking to Greyroot in the Shellwood region. Greyroot waits inside a tiny house in central Shellwood, and the location is easy to miss if you are moving quickly through the area. When I entered the house and spoke with her, she mentioned the need for Pollip Hearts and offered the Rite of the Pollip Wish. I accepted immediately. If you are following my route, make sure you have the Cling Grip first. Several hearts sit above wall-climb sections, and without that ability the quest becomes a scavenger hunt with locked doors. My Pollip Heart Route I used a simple checklist so I would not confuse one purple flower with another. The hearts are called Pollip Hearts in the quest text, but they are really purple flowers with a fancy name. Here is the order that worked best for me. Heart Where I found it What I needed 1 Top of the large central Shellwood area, east side, where spikes are on the right wall and flowers are on the left Cling Grip wall climbs 2 Room with white flowers that launch you when struck downward Careful downward strikes and platforming 3 Top of the room that leads back to Bellhart, northeastern section, near a flower-covered wall Cling Grip and upward exploration 4 Near the Cling Grip acquisition point, through a small western opening in the wall A quick dash into the opening 5 North of the Sister Splinter boss arena, near a small pond and purple hornet nest Destroying the nest to reveal a hidden passage 6 Through the Bellhart entrance near the Sister Splinter arena, then downward and east into Shellwood Cling Grip, spiked-room jumps, and vine checking Heart #1 : The Central Climb My first heart was at the top of the large central area of Shellwood. I used Cling Grip to climb the walls, staying on the east side of the room. When I reached the spikes on the right wall and the flowers on the left, I followed the flowers. The heart was waiting at the end of that floral trail. This one is a good warm-up because it teaches you to read flower placement as a path marker. Heart #2 : The White Flower Launcher The second heart took me to a room full of white flowers. These flowers act as platforming puzzles. If you strike your weapon down on one, it launches you into the air. I found the he
8
4 日 以前
Thread Storm in Silksong: A Crow-Filled Climb to Silk-Slashing Glory
https://dealnesthq.com
Thread Storm is the kind of skill that makes Hornet look less like a traveler and more like a silk-powered blender. In Hollow Knight: Silksong, this ability lets her unleash a storm of silk and carve through enemies in a flurry of slashes. As of 2026, the route to it remains a vertical puzzle box in Greymoor, and the prize sits at the highest point of Craw Lake. The catch? The balloons that lift Hornet toward the sky are not exactly eager to help until someone deals with a room full of crows. First, Wake the Balloons If the balloons are missing, players must unlock them before dreaming of the top. From Far Fields, head into Greymoor and run right until a dock appears, surrounded by water. Swim across, climb to the Crow's Nest entrance, and head inside. Down goes the path, then up go the platforms, until Hornet reaches a large room. Waiting there is a boss fight against a **** d of crows—a feathered committee with strong opinions about trespassers. Trust me, the crows are not handing out participation trophies. Once the fight is over, hit the lever in the higher room. This spawns balloons everywhere, turning Craw Lake into a much friendlier elevator shaft. No sweat—unless players count the swimming. The Climb to Craw Lake's Highest Point Back at the dock, the real ascent begins. The balloons are moody little lift operators who only clock in after that boss fight, so players should treat each jump with respect. The route is straightforward once the rhythm clicks, but it has a few nasty spots. Step Action Watch Out For 1 From the dock, use balloons to jump higher until landing on the platform above the Crow's Nest entrance. Slippery timing; do not rush the first hop. 2 Turn left and plunge attack the balloons to reach a higher platform. The plunge must connect cleanly. 3 Stay on the left side and use balloons again to keep climbing toward a small platform. Optional bench shortcut sits on the left platform—grab it if Hornet needs a breather. 4 From the small platform, aim for the higher platform and pull the lever. The lower one is locked. Jump the balloons in a straight line; drifting sideways is a short cut to regret. 5 Float down slowly until a small balloon appears, then plunge to fly closer to the lower platform. Patience. The balloon shows up when it feels like it. 6 Carefully jump the balloons upward, mind the enemy, and continue to the highest platform in Craw Lake. A lurking enemy has opinions about Hornet's climbing hobby. 7 Keep going up into the new area, navigate the balloons, and inspect the relic to obtain Thread Storm. The final stretch is calmer—but only relatively. That is the ticket. The route is less about raw speed and more about reading the balloons like a grumpy elevator panel. Hornet, a thread-powered acrobat with a grudge against gravity, does best when players pause between jumps. Breathe. Then jump. Small Mercies and Sharp Reminder
https://dealnesthq.com
Thread Storm is the kind of skill that makes Hornet look less like a traveler and more like a silk-powered blender. In Hollow Knight: Silksong, this ability lets her unleash a storm of silk and carve through enemies in a flurry of slashes. As of 2026, the route to it remains a vertical puzzle box in Greymoor, and the prize sits at the highest point of Craw Lake. The catch? The balloons that lift Hornet toward the sky are not exactly eager to help until someone deals with a room full of crows. First, Wake the Balloons If the balloons are missing, players must unlock them before dreaming of the top. From Far Fields, head into Greymoor and run right until a dock appears, surrounded by water. Swim across, climb to the Crow's Nest entrance, and head inside. Down goes the path, then up go the platforms, until Hornet reaches a large room. Waiting there is a boss fight against a **** d of crows—a feathered committee with strong opinions about trespassers. Trust me, the crows are not handing out participation trophies. Once the fight is over, hit the lever in the higher room. This spawns balloons everywhere, turning Craw Lake into a much friendlier elevator shaft. No sweat—unless players count the swimming. The Climb to Craw Lake's Highest Point Back at the dock, the real ascent begins. The balloons are moody little lift operators who only clock in after that boss fight, so players should treat each jump with respect. The route is straightforward once the rhythm clicks, but it has a few nasty spots. Step Action Watch Out For 1 From the dock, use balloons to jump higher until landing on the platform above the Crow's Nest entrance. Slippery timing; do not rush the first hop. 2 Turn left and plunge attack the balloons to reach a higher platform. The plunge must connect cleanly. 3 Stay on the left side and use balloons again to keep climbing toward a small platform. Optional bench shortcut sits on the left platform—grab it if Hornet needs a breather. 4 From the small platform, aim for the higher platform and pull the lever. The lower one is locked. Jump the balloons in a straight line; drifting sideways is a short cut to regret. 5 Float down slowly until a small balloon appears, then plunge to fly closer to the lower platform. Patience. The balloon shows up when it feels like it. 6 Carefully jump the balloons upward, mind the enemy, and continue to the highest platform in Craw Lake. A lurking enemy has opinions about Hornet's climbing hobby. 7 Keep going up into the new area, navigate the balloons, and inspect the relic to obtain Thread Storm. The final stretch is calmer—but only relatively. That is the ticket. The route is less about raw speed and more about reading the balloons like a grumpy elevator panel. Hornet, a thread-powered acrobat with a grudge against gravity, does best when players pause between jumps. Breathe. Then jump. Small Mercies and Sharp Reminder
9
4 日 以前
Silksong Clawline: My Harpoon Detour and How to Use It
https://dealnesthq.com
Listen, I love Hornet as much as the next bug-loving gremlin, but Silksong has a special talent for making a simple mobility upgrade feel like a bureaucratic pilgrimage. As of 2026, my route to the Clawline — the Ancestral Art that lets Hornet harpoon walls, enemies, and hanging hoops — is still one of those 'this will be quick' adventures that eats an afternoon and a handful of Rosary beads. Who doesn't want to be yanked through the air by a sharp object? Exactly. Here is how I got it, how the grapple works, and which detours nearly made me sob into my keyboard. What the Clawline Actually Does The Clawline is not just a fancy rope. It is an Ancestral Art that pulls Hornet toward a target, and the target list is delightfully rude: walls, enemies, and hanging hoops are all fair game. Think of it as Hornet politely asking a wall for a lift, then yanking herself across the room before the wall can answer. The default inputs are simple enough: Platform Clawline input PC S Xbox LT PlayStation L2 Is it a get-out-of-jail-free card? No. It is a get-out-of-jail card with timing, distance, and a tendency to introduce your face to a wall if you aim like a sleepy moth. But when it clicks, Silksong traversal becomes a gorgeous little rhythm game of hook, swing, and smug landing. The Four-Part Detour, or My Beautiful Mistake Here is the short version, because the long version involves me muttering at benches: Stage What I did Why it matters 1. Western Underworks Fell through the broken elevator, grabbed the Underworks map, paid for a bench Orientation and a place to cry 2. Choral Chambers Found the Choral Chambers map, met Lace, secured the White Key Opens the Whiteward route 3. Whiteward Used the White Key elevator, grabbed the Whiteward map Loops back to Underworks 4. Eastern Underworks Broke a wheel, rode wind, crossed lava, bound a statue Clawline acquired Stage 1: Western Underworks After using the Needolin skill and entering the Grand Gate, I headed east to the broken elevator. Hornet falls, and boom: Underworks. Near the landing there is a bench, which is the game's way of saying 'sit down, you are going to be here a while.' I sat, went up until I found a left opening with a sign, entered, and interacted with the board to get the Underworks map. Then I exited, went up, took the right route, and kept going east until a large vertical room let me climb again. Up, left, and a sign pointed me toward a bench in the upper room. That bench only appears after paying with Rosary beads, because of course it does. Why would comfort be free? From there I went left and up until the area changed into Choral Chambers. Stage 2: Choral Chambers and the White Key At the first Choral Chambers bench I had no map, which is a lovely feeling. The map is close, though. From the bench I went left, descended to the bottom, went left to the end, found the nearest way up, then went up, right, up, and r
https://dealnesthq.com
Listen, I love Hornet as much as the next bug-loving gremlin, but Silksong has a special talent for making a simple mobility upgrade feel like a bureaucratic pilgrimage. As of 2026, my route to the Clawline — the Ancestral Art that lets Hornet harpoon walls, enemies, and hanging hoops — is still one of those 'this will be quick' adventures that eats an afternoon and a handful of Rosary beads. Who doesn't want to be yanked through the air by a sharp object? Exactly. Here is how I got it, how the grapple works, and which detours nearly made me sob into my keyboard. What the Clawline Actually Does The Clawline is not just a fancy rope. It is an Ancestral Art that pulls Hornet toward a target, and the target list is delightfully rude: walls, enemies, and hanging hoops are all fair game. Think of it as Hornet politely asking a wall for a lift, then yanking herself across the room before the wall can answer. The default inputs are simple enough: Platform Clawline input PC S Xbox LT PlayStation L2 Is it a get-out-of-jail-free card? No. It is a get-out-of-jail card with timing, distance, and a tendency to introduce your face to a wall if you aim like a sleepy moth. But when it clicks, Silksong traversal becomes a gorgeous little rhythm game of hook, swing, and smug landing. The Four-Part Detour, or My Beautiful Mistake Here is the short version, because the long version involves me muttering at benches: Stage What I did Why it matters 1. Western Underworks Fell through the broken elevator, grabbed the Underworks map, paid for a bench Orientation and a place to cry 2. Choral Chambers Found the Choral Chambers map, met Lace, secured the White Key Opens the Whiteward route 3. Whiteward Used the White Key elevator, grabbed the Whiteward map Loops back to Underworks 4. Eastern Underworks Broke a wheel, rode wind, crossed lava, bound a statue Clawline acquired Stage 1: Western Underworks After using the Needolin skill and entering the Grand Gate, I headed east to the broken elevator. Hornet falls, and boom: Underworks. Near the landing there is a bench, which is the game's way of saying 'sit down, you are going to be here a while.' I sat, went up until I found a left opening with a sign, entered, and interacted with the board to get the Underworks map. Then I exited, went up, took the right route, and kept going east until a large vertical room let me climb again. Up, left, and a sign pointed me toward a bench in the upper room. That bench only appears after paying with Rosary beads, because of course it does. Why would comfort be free? From there I went left and up until the area changed into Choral Chambers. Stage 2: Choral Chambers and the White Key At the first Choral Chambers bench I had no map, which is a lovely feeling. The map is close, though. From the bench I went left, descended to the bottom, went left to the end, found the nearest way up, then went up, right, up, and r
6
4 日 以前
Ousmane Dembélé FC 27 Card Guide
https://www.lootbar.com
Introduction About Ousmane Dembélé Ousmane Dembélé, whose full name is Masour Ousmane Dembélé, is a French professional footballer born on May 15, 1997, in Vernon, France. A dynamic and highly skilled striker, he is known for his pace, close control, creativity, and ability to challenge defenders on either foot. He currently plays for Paris Saint-Germain in France’s Ligue 1. Dembélé began his football development in Rennes’ academy in 2010 and made his professional Ligue 1 debut in October 2015. After impressing with his attacking talent, he joined Borussia Dortmund in July 2016 before moving to Barcelona in August 2017 in a deal worth €150 million. During his time in Spain, he helped Barcelona win three La Liga **** les, two Copa del Rey trophies, and two Spanish Super Cups, proving his value as an influential attacking player on the biggest stage. At international level, Dembélé made his senior debut for France in September 2016. He has represented his country at the 2018 and 2022 FIFA World Cups, as well as the 2020 and 2024 European Championships. As part of the French national team, he won the 2018 World Cup in Russia and finished as a runner-up at the 2022 World Cup in Qatar. Ousmane Dembélé's card Ousmane Dembélé’s 90-rated Striker card is an electrifying attacking option, combining 90 pace, 89 shooting, 83 passing, and an outstanding 93 dribbling rating. While his 55 defending and 70 physicality are less suited to defensive battles, his technical quality makes him a constant threat near goal. As a striker, Dembélé’s explosive acceleration, close control, and clinical finishing allow him to break through defensive lines quickly, create **** e in tight areas, and capitalize on scoring chances to put the game beyond reach. How to Obtain Ousmane Dembélé's Player Card There are several ways to obtain Ousmane Dembélé’s card in FC 27. First, you can purchase card packs and rely on luck, but the chances of packing his card are relatively low, making this method uncertain and potentially costly. Second, you can complete relevant Squad Building Challenges (SBCs), which may offer Dembélé’s card as a reward; however, these challenges can require valuable players, coins, or specific squad requirements. Finally, you can buy the card directly from the transfer market, which is the most straightforward option, though its current price of around 1.54 million FC 27 Coins makes it a very expensive purchase. Fastest Ways to Earn FC 27 Coins Common methods to earn FC 27 Coins include selling player cards from your club, completing weekly objectives, and grinding various game modes for rewards, but these approaches have clear limits because they depend heavily on skill or luck. For a pricey card like Ousmane Dembélé, you may spend a lot of time and still fall short, and although some players choose to buy fifa coins from unofficial sources, that route often brings account-security and payment risks. Lo
https://www.lootbar.com
Introduction About Ousmane Dembélé Ousmane Dembélé, whose full name is Masour Ousmane Dembélé, is a French professional footballer born on May 15, 1997, in Vernon, France. A dynamic and highly skilled striker, he is known for his pace, close control, creativity, and ability to challenge defenders on either foot. He currently plays for Paris Saint-Germain in France’s Ligue 1. Dembélé began his football development in Rennes’ academy in 2010 and made his professional Ligue 1 debut in October 2015. After impressing with his attacking talent, he joined Borussia Dortmund in July 2016 before moving to Barcelona in August 2017 in a deal worth €150 million. During his time in Spain, he helped Barcelona win three La Liga **** les, two Copa del Rey trophies, and two Spanish Super Cups, proving his value as an influential attacking player on the biggest stage. At international level, Dembélé made his senior debut for France in September 2016. He has represented his country at the 2018 and 2022 FIFA World Cups, as well as the 2020 and 2024 European Championships. As part of the French national team, he won the 2018 World Cup in Russia and finished as a runner-up at the 2022 World Cup in Qatar. Ousmane Dembélé's card Ousmane Dembélé’s 90-rated Striker card is an electrifying attacking option, combining 90 pace, 89 shooting, 83 passing, and an outstanding 93 dribbling rating. While his 55 defending and 70 physicality are less suited to defensive battles, his technical quality makes him a constant threat near goal. As a striker, Dembélé’s explosive acceleration, close control, and clinical finishing allow him to break through defensive lines quickly, create **** e in tight areas, and capitalize on scoring chances to put the game beyond reach. How to Obtain Ousmane Dembélé's Player Card There are several ways to obtain Ousmane Dembélé’s card in FC 27. First, you can purchase card packs and rely on luck, but the chances of packing his card are relatively low, making this method uncertain and potentially costly. Second, you can complete relevant Squad Building Challenges (SBCs), which may offer Dembélé’s card as a reward; however, these challenges can require valuable players, coins, or specific squad requirements. Finally, you can buy the card directly from the transfer market, which is the most straightforward option, though its current price of around 1.54 million FC 27 Coins makes it a very expensive purchase. Fastest Ways to Earn FC 27 Coins Common methods to earn FC 27 Coins include selling player cards from your club, completing weekly objectives, and grinding various game modes for rewards, but these approaches have clear limits because they depend heavily on skill or luck. For a pricey card like Ousmane Dembélé, you may spend a lot of time and still fall short, and although some players choose to buy fifa coins from unofficial sources, that route often brings account-security and payment risks. Lo
8
4 日 以前
Elden Ring Nightreign Deep of Night Impressions Balance Changes and Tips
https://dealnesthq.com
I've been living in Elden Ring: Nightreign's Deep of Night since it launched, and now that we're in 2026 I can say it's still the mode I boot up when I want the game to stop being polite. Deep of Night is basically a new endless mode and a ranked mode rolled into one, and it throws you against a much nastier version of the game with red-infused enemies and bosses. These red enemies hit harder, take more damage, and drop new gear that carries two positive buffs and one negative buff. That tradeoff is the whole mood of the mode, honestly. What Deep of Night Actually Is Deep of Night adds new relics that are exclusive to the mode. They slot into chalices with specific colors, and they can grant extremely powerful effects while also coming with downsides. It is very RNG-heavy. Sometimes you pull something amazing, and other times you get a relic with brutal negatives that makes you stare at the screen like it personally insulted you. That randomness matters because your success starts to feel tied to drops more than before. At first, Depth 1 won't feel drastically different unless you run into a red boss early. But once you get into Depth 2, the difficulty spikes hard. That's when the real Deep of Night begins. From that point, you face Everdark Sovereign bosses, and because you don't know which boss you're up against until loading in, you need a more general build instead of a specialized one. I've watched my win rate drop from around 85–90% down to 30–40% in Depth 2. It's rough, and I can only imagine what Depths 3, 4, and 5 will be like once the endless portion begins. My Impressions So Far Overall, I like the challenge. It forces slower, more methodical play instead of just face-rolling content. You have to respect red enemies, manage your resources, and accept that not every run is going to be a clean victory lap. Still, the RNG of red weapons and relics makes it feel like your success is tied more to drops than before. I'd like to see FromSoftware tweak this by toning down negative effects or rebalancing passives. I don't want the mode to lose its bite, but I do want my decisions to matter as much as my loot luck. Balance Changes That Matter Alongside Deep of Night came balancing changes. Here's how I break them down: Character or System Change My Take Wylder Gains increased poise while casting claw shots and more damage against blocking enemies. Nice quality buff, but the fiery greatsword skill now consumes stamina. That hurts because it used to be a free, efficient poke. Guardian Buffed across the board with higher strength and dexterity scaling, stronger ultimate, wider block angle, and better halberd guard counters. Much needed. I'm just not sure it's enough to make Guardian more popular. ***** ss Higher dexterity scaling and stronger dagger attacks. Finale ultimate lasts longer, though her two-handed dagger heavy was slightly nerfed. Good for
https://dealnesthq.com
I've been living in Elden Ring: Nightreign's Deep of Night since it launched, and now that we're in 2026 I can say it's still the mode I boot up when I want the game to stop being polite. Deep of Night is basically a new endless mode and a ranked mode rolled into one, and it throws you against a much nastier version of the game with red-infused enemies and bosses. These red enemies hit harder, take more damage, and drop new gear that carries two positive buffs and one negative buff. That tradeoff is the whole mood of the mode, honestly. What Deep of Night Actually Is Deep of Night adds new relics that are exclusive to the mode. They slot into chalices with specific colors, and they can grant extremely powerful effects while also coming with downsides. It is very RNG-heavy. Sometimes you pull something amazing, and other times you get a relic with brutal negatives that makes you stare at the screen like it personally insulted you. That randomness matters because your success starts to feel tied to drops more than before. At first, Depth 1 won't feel drastically different unless you run into a red boss early. But once you get into Depth 2, the difficulty spikes hard. That's when the real Deep of Night begins. From that point, you face Everdark Sovereign bosses, and because you don't know which boss you're up against until loading in, you need a more general build instead of a specialized one. I've watched my win rate drop from around 85–90% down to 30–40% in Depth 2. It's rough, and I can only imagine what Depths 3, 4, and 5 will be like once the endless portion begins. My Impressions So Far Overall, I like the challenge. It forces slower, more methodical play instead of just face-rolling content. You have to respect red enemies, manage your resources, and accept that not every run is going to be a clean victory lap. Still, the RNG of red weapons and relics makes it feel like your success is tied more to drops than before. I'd like to see FromSoftware tweak this by toning down negative effects or rebalancing passives. I don't want the mode to lose its bite, but I do want my decisions to matter as much as my loot luck. Balance Changes That Matter Alongside Deep of Night came balancing changes. Here's how I break them down: Character or System Change My Take Wylder Gains increased poise while casting claw shots and more damage against blocking enemies. Nice quality buff, but the fiery greatsword skill now consumes stamina. That hurts because it used to be a free, efficient poke. Guardian Buffed across the board with higher strength and dexterity scaling, stronger ultimate, wider block angle, and better halberd guard counters. Much needed. I'm just not sure it's enough to make Guardian more popular. ***** ss Higher dexterity scaling and stronger dagger attacks. Finale ultimate lasts longer, though her two-handed dagger heavy was slightly nerfed. Good for
7
5 日 以前
Silksong Act 1 to Act 2: A Witty Guide to the Last Judge
https://dealnesthq.com
So you’ve discovered that Silksong has acts, and Act 1 is less a gentle tutorial and more a very polite hostage situation. The screen announces Act 1: Pharloom , and I immediately think: great, another beautiful kingdom that wants me dead. Hornet’s opening goal is simple on paper — reach the Citadel, learn why she was brought there, and figure out who had the audacity to capture her. In practice, that means mandatory bosses, required abilities, sprawling zones, and one boss runback I can only describe as cardio with spikes. As of 2026, the route is still the same, so here’s how I get from Act 1 to Act 2 without pretending I’m calm. The short version, for people who like checklists Step What I do Why it matters 1 Reach Haunted Bellhart after beating Moorwing in Greymoor Opens the road toward the Weaver and the Needolin 2 Use Drifter’s Cloak to break the ceiling in the far top-right corner of Far Fields This is how I get into Greymoor in the first place 3 Defeat the Weaver above Haunted Bellhart, entering from Shellwood’s top-right corner Restores Bellhart and grants the Needolin 4 Go to Shellwood’s Bell Beast Station and continue left Finds the entrance to the Blasted Lands 5 Cross the Blasted Lands to the far top-right corner Leads to the Citadel entrance and The Last Judge 6 Play the Needolin at the Citadel gate and defeat The Last Judge Triggers Act 2: Citadel of Song Step 1: Greymoor, Moorwing, and the world’s least relaxing ceiling To get to Greymoor, I first need the Drifter’s Cloak and a strong desire to break architecture. The entrance is in the far top-right corner of the Far Fields, where I use the cloak to smash through the ceiling. From there, I push through Greymoor until Moorwing goes down. That fight is not exactly a tea party, but beating Moorwing gets me to Haunted Bellhart. The name alone should tell me this is not a vacation spot. Step 2: Restore Haunted Bellhart by beating the Weaver Haunted Bellhart needs help, and by help I mean a boss fight. The Weaver’s room is directly above the town, but I cannot just knock on the front door. I have to approach from the top-right corner of Shellwood. Is it convenient? No. Is it mandatory? Yes. Defeating the Weaver restores Haunted Bellhart and gives Hornet the Needolin. That musical ability is not just for flavor — it is required to enter the Citadel. So I practice my tunes and pretend I am a very dangerous street performer. Step 3: Shellwood Station, then left into the Blasted Lands Once I have the Needolin, I head to the Bell Beast Station in Shellwood and continue left. That path leads to the Blasted Lands, a zone that looks like it was designed by someone who hates comfort. Harsh winds, hazardous ground that deals two Masks of damage, and tough platforming puzzles all take turns ruining my day. What could possibly go wrong? Everything, apparently, and usually while I am mid-jump. Step 4: The Blasted Land
https://dealnesthq.com
So you’ve discovered that Silksong has acts, and Act 1 is less a gentle tutorial and more a very polite hostage situation. The screen announces Act 1: Pharloom , and I immediately think: great, another beautiful kingdom that wants me dead. Hornet’s opening goal is simple on paper — reach the Citadel, learn why she was brought there, and figure out who had the audacity to capture her. In practice, that means mandatory bosses, required abilities, sprawling zones, and one boss runback I can only describe as cardio with spikes. As of 2026, the route is still the same, so here’s how I get from Act 1 to Act 2 without pretending I’m calm. The short version, for people who like checklists Step What I do Why it matters 1 Reach Haunted Bellhart after beating Moorwing in Greymoor Opens the road toward the Weaver and the Needolin 2 Use Drifter’s Cloak to break the ceiling in the far top-right corner of Far Fields This is how I get into Greymoor in the first place 3 Defeat the Weaver above Haunted Bellhart, entering from Shellwood’s top-right corner Restores Bellhart and grants the Needolin 4 Go to Shellwood’s Bell Beast Station and continue left Finds the entrance to the Blasted Lands 5 Cross the Blasted Lands to the far top-right corner Leads to the Citadel entrance and The Last Judge 6 Play the Needolin at the Citadel gate and defeat The Last Judge Triggers Act 2: Citadel of Song Step 1: Greymoor, Moorwing, and the world’s least relaxing ceiling To get to Greymoor, I first need the Drifter’s Cloak and a strong desire to break architecture. The entrance is in the far top-right corner of the Far Fields, where I use the cloak to smash through the ceiling. From there, I push through Greymoor until Moorwing goes down. That fight is not exactly a tea party, but beating Moorwing gets me to Haunted Bellhart. The name alone should tell me this is not a vacation spot. Step 2: Restore Haunted Bellhart by beating the Weaver Haunted Bellhart needs help, and by help I mean a boss fight. The Weaver’s room is directly above the town, but I cannot just knock on the front door. I have to approach from the top-right corner of Shellwood. Is it convenient? No. Is it mandatory? Yes. Defeating the Weaver restores Haunted Bellhart and gives Hornet the Needolin. That musical ability is not just for flavor — it is required to enter the Citadel. So I practice my tunes and pretend I am a very dangerous street performer. Step 3: Shellwood Station, then left into the Blasted Lands Once I have the Needolin, I head to the Bell Beast Station in Shellwood and continue left. That path leads to the Blasted Lands, a zone that looks like it was designed by someone who hates comfort. Harsh winds, hazardous ground that deals two Masks of damage, and tough platforming puzzles all take turns ruining my day. What could possibly go wrong? Everything, apparently, and usually while I am mid-jump. Step 4: The Blasted Land
8
5 日 以前
My Missing Courier Quest Guide: Finding Courier Tipp in Silksong
https://dealnesthq.com
I'll be honest: I almost skipped the My Missing Courier quest in Hollow Knight: Silksong. After beating Widow and freeing the captives in Bellhart, I saw a new Wish Board appear next to the shop, but I figured it was just another fetch quest. Boy, was I wrong. This side quest is one of the most rewarding early-game detours you can take, because it unlocks three fantastic items in the Bellhart shop. If you're stuck wondering where that pesky courier wandered off to, don't worry—I've got you covered. How to Start My Missing Courier Quest First things first: you can't even accept this quest until you've defeated Widow, the boss of Bellhart. That fight becomes available after you complete Shellwood and take down Sister Splinter. Once you've beaten Widow and freed the webbed-up captives, a Wish Board will pop up right next to the shop. Talk to the shopkeeper first—she'll mention her courier is missing—then interact with the Wish Board to officially accept the quest. Simple enough, right? Finding the Missing Courier Here's where things get tricky. The courier is hidden in Bone Bottom, but the fastest route is actually from the Blasted Steps region. From the fast-travel point in Shellwood, head west into Blasted Steps. You'll soon hit a large gap in the ground—jump down and use your Drifter's Cloak glide ability to hover to the left side of the area. Keep going downward, hugging the left wall as tightly as you can. If you're doing it right, you'll eventually hear an NPC's voice. That's your cue that you're close. You'll land on a small platform where a very exhausted-looking bug is resting. Talk to him—his name is Courier Tipp—and exhaust all his dialogue. He'll thank you and head back to Bellhart. Now all you have to do is return to the shopkeeper and speak to her to wrap up the quest. Easy peasy, as long as you don't miss that leftward glide. My Missing Courier Quest Rewards This is the part that makes it all worth it. Before completing the quest, Bellhart's shop only sells a Rosary Necklace and a Shard Bundle. After rescuing Courier Tipp, the inventory expands significantly. Here's what you can buy: Item Price (Rosaries) What It Does Spool Fragment 270 Needed to increase your Silk Meter (you need two total) Memory Locket 330 Adds an extra Tool slot to your crest Multibinder Tool 880 Extends the act of binding, but increases healing effects The Multibinder is the star of the show, in my opinion. It fits into a blue Tool slot, and its in-game description says it 'extends the act of binding, but increases its healing effects.' After testing it myself, I found that it heals four masks instead of the usual three. The catch? Hornet now needs to Bind twice to recover her health. It takes some getting used to because of the delay, but once you master the timing, it's an absolute lifesaver against bosses. 💡 So there you have it—don't sleep on this quest like I almost did
https://dealnesthq.com
I'll be honest: I almost skipped the My Missing Courier quest in Hollow Knight: Silksong. After beating Widow and freeing the captives in Bellhart, I saw a new Wish Board appear next to the shop, but I figured it was just another fetch quest. Boy, was I wrong. This side quest is one of the most rewarding early-game detours you can take, because it unlocks three fantastic items in the Bellhart shop. If you're stuck wondering where that pesky courier wandered off to, don't worry—I've got you covered. How to Start My Missing Courier Quest First things first: you can't even accept this quest until you've defeated Widow, the boss of Bellhart. That fight becomes available after you complete Shellwood and take down Sister Splinter. Once you've beaten Widow and freed the webbed-up captives, a Wish Board will pop up right next to the shop. Talk to the shopkeeper first—she'll mention her courier is missing—then interact with the Wish Board to officially accept the quest. Simple enough, right? Finding the Missing Courier Here's where things get tricky. The courier is hidden in Bone Bottom, but the fastest route is actually from the Blasted Steps region. From the fast-travel point in Shellwood, head west into Blasted Steps. You'll soon hit a large gap in the ground—jump down and use your Drifter's Cloak glide ability to hover to the left side of the area. Keep going downward, hugging the left wall as tightly as you can. If you're doing it right, you'll eventually hear an NPC's voice. That's your cue that you're close. You'll land on a small platform where a very exhausted-looking bug is resting. Talk to him—his name is Courier Tipp—and exhaust all his dialogue. He'll thank you and head back to Bellhart. Now all you have to do is return to the shopkeeper and speak to her to wrap up the quest. Easy peasy, as long as you don't miss that leftward glide. My Missing Courier Quest Rewards This is the part that makes it all worth it. Before completing the quest, Bellhart's shop only sells a Rosary Necklace and a Shard Bundle. After rescuing Courier Tipp, the inventory expands significantly. Here's what you can buy: Item Price (Rosaries) What It Does Spool Fragment 270 Needed to increase your Silk Meter (you need two total) Memory Locket 330 Adds an extra Tool slot to your crest Multibinder Tool 880 Extends the act of binding, but increases healing effects The Multibinder is the star of the show, in my opinion. It fits into a blue Tool slot, and its in-game description says it 'extends the act of binding, but increases its healing effects.' After testing it myself, I found that it heals four masks instead of the usual three. The catch? Hornet now needs to Bind twice to recover her health. It takes some getting used to because of the delay, but once you master the timing, it's an absolute lifesaver against bosses. 💡 So there you have it—don't sleep on this quest like I almost did
5
5 日 以前
Hollow Knight's Steam Revival: Silksong's Halo Effect in 2025 and Beyond
https://dealnesthq.com
When Hollow Knight: Silksong arrived in 2025, attention naturally shifted to Team Cherry's long-awaited sequel. Yet something unexpected happened on Steam: the original 2017 Hollow Knight climbed alongside its successor. Publicly tracked data showed the original reaching 92,866 concurrent players, an all-time peak that was still rising when the figure was recorded. For a game first released years earlier, the number was remarkable. It marked the first time the original had ever crossed the 90,000 concurrent-player milestone on Steam. The sequel was larger in raw scale, with Silksong peaking at 587,150 players, but the original's revival told a distinct story about legacy, discovery, and the strange halo effect a sequel can create. 🎮 A Record Built on Word of Mouth Hollow Knight has long been regarded as one of the best Metroidvania games ever made. Its 2017 release found immediate critical success, and positive word of mouth helped turn an indie project into a commercial success. The game has since surpassed the 15 million sales mark, a remarkable achievement for Team Cherry. Its reputation rests on a hand-drawn world, precise combat, exploration, and lore that rewards curiosity. By the time Silksong approached release, many players had heard of Hollow Knight without having played it. The sequel's launch created a new sense of urgency. 📈 The Numbers Behind the Surge Milestone Figure Context Original Hollow Knight peak before the 2025 surge 20,324 August 2022 Original Hollow Knight peak in the prior month 70,000+ Month before Silksong's launch Original Hollow Knight new all-time peak 92,866 and rising Around Silksong's launch Silksong peak 587,150 Same period Original Hollow Knight lifetime sales 15 million+ Since 2017 Before the 2025 surge, the original Hollow Knight's all-time Steam peak was 20,324 in August 2022. During the month before Silksong's release, that figure had already climbed past 70,000. The new peak of 92,866 was more than four times the older record. Silksong's 587,150 peak dwarfed the original's number, but the contrast did not diminish the achievement. It framed it. The sequel was a major event, and the original was benefiting from the same cultural moment. 🧭 Why Players Returned Public data cannot explain every individual motive, but several patterns are clear: 🔍 Sequel hype as a discovery engine. The enormous attention around Silksong led many gamers to finally try the original for the first time. 🗣️ Community recommendation. Hollow Knight's reputation as a landmark Metroidvania made it an obvious starting point for newcomers. 🧩 Lore and continuity curiosity. Players interested in Silksong's world had reason to explore the foundation laid by the first game. ⚔️ Revisiting a favorite. Some returning players simply wanted to replay a celebrated ****** le while the sequel dominated conversation. 😤 Mixed early reactions to Silksong. S
https://dealnesthq.com
When Hollow Knight: Silksong arrived in 2025, attention naturally shifted to Team Cherry's long-awaited sequel. Yet something unexpected happened on Steam: the original 2017 Hollow Knight climbed alongside its successor. Publicly tracked data showed the original reaching 92,866 concurrent players, an all-time peak that was still rising when the figure was recorded. For a game first released years earlier, the number was remarkable. It marked the first time the original had ever crossed the 90,000 concurrent-player milestone on Steam. The sequel was larger in raw scale, with Silksong peaking at 587,150 players, but the original's revival told a distinct story about legacy, discovery, and the strange halo effect a sequel can create. 🎮 A Record Built on Word of Mouth Hollow Knight has long been regarded as one of the best Metroidvania games ever made. Its 2017 release found immediate critical success, and positive word of mouth helped turn an indie project into a commercial success. The game has since surpassed the 15 million sales mark, a remarkable achievement for Team Cherry. Its reputation rests on a hand-drawn world, precise combat, exploration, and lore that rewards curiosity. By the time Silksong approached release, many players had heard of Hollow Knight without having played it. The sequel's launch created a new sense of urgency. 📈 The Numbers Behind the Surge Milestone Figure Context Original Hollow Knight peak before the 2025 surge 20,324 August 2022 Original Hollow Knight peak in the prior month 70,000+ Month before Silksong's launch Original Hollow Knight new all-time peak 92,866 and rising Around Silksong's launch Silksong peak 587,150 Same period Original Hollow Knight lifetime sales 15 million+ Since 2017 Before the 2025 surge, the original Hollow Knight's all-time Steam peak was 20,324 in August 2022. During the month before Silksong's release, that figure had already climbed past 70,000. The new peak of 92,866 was more than four times the older record. Silksong's 587,150 peak dwarfed the original's number, but the contrast did not diminish the achievement. It framed it. The sequel was a major event, and the original was benefiting from the same cultural moment. 🧭 Why Players Returned Public data cannot explain every individual motive, but several patterns are clear: 🔍 Sequel hype as a discovery engine. The enormous attention around Silksong led many gamers to finally try the original for the first time. 🗣️ Community recommendation. Hollow Knight's reputation as a landmark Metroidvania made it an obvious starting point for newcomers. 🧩 Lore and continuity curiosity. Players interested in Silksong's world had reason to explore the foundation laid by the first game. ⚔️ Revisiting a favorite. Some returning players simply wanted to replay a celebrated ****** le while the sequel dominated conversation. 😤 Mixed early reactions to Silksong. S
12
6 日 以前
Hollow Knight: Silksong — How to Unlock Silk and Soul and Act 3
https://dealnesthq.com
In Hollow Knight: Silksong, the credits first appear at the end of Act 2, but that is not the true stopping point for diligent players. A secret Wayfarer Wish called Silk and Soul opens the path to the hidden third act, Abyss, provided it is completed before the confrontation with Grand Mother Silk. The route is not a simple boss trigger. It is a broad side-content gate that asks players to finish Wishes, build connections across Pharloom, gather fleas, collect several souls, and then make a very specific choice during the final battle of Act 2. Act 3 adds extra story material and a larger roster of bosses for players to test their skills against. Full 100% completion is not required, but a significant portion of the game's side content must be cleared. That makes Silk and Soul a natural capstone for exploration-minded players who have already invested in the towns, wish boards, and optional encounters of Silksong. 🕸️ What Silk and Soul Requires The Wish does not appear immediately. Players must first complete every possible Wish, including those posted on the wishboards in Songclave, Bonebottom, Bellhart, and The Citadel. This is the longest part of the process, and it touches nearly every corner of the game's side content. Wish type Wishes to clear Ascend Pharloom's Crown Delivery Liquid Lacquer; Queen's Egg Donate An Icon of Hope; A Lifesaving Bridge; Bellhart's Glory; Bone Bottom Repairs; Building Up Songclave; Restoration of Bellhart; Strengthening Songclave Gather Alchemist's ******* istant; Berry Picking; Great Taste of Pharloom; Rite of the Pollip; Silver Bells Grand Hunt Savage Beastfly; The Hidden Hunter; The Terrible Tyrant; The Wailing Mother Hunt Broodfest; Cloaks of the Choir; Crawbug Clearing; Fine Pins; Flexible Spines; Garb of the Pilgrims; Roach Guts; Volatile Flintbeetles Learn Architect's Melody; Bugs of Pharloom; Conductor's Melody; Vaultkeeper's Melody Open Grand Gate Save The Threadspun Town Search Silent Halls Seek The Great Citadel Sprint Fastest in Pharloom Wayfarer Balm for the Wounded; Infestation Operation; My Missing Brother; My Missing Courier; Pinmaster's Oil; Rite of Rebirth; The Lost Fleas; The Lost Merchant; The Wandering Merchant; Trail's End Once those Wishes are done, players must speak with Pavo in Bellhart. Pavo awards them their own Bellhome, which sits at the top of the area. This is a reward and a marker of progress, but it is not the end of the preparation. 🐛 Fleas, Caravans, and the Caretaker The next requirement is the flea caravan. Players need to collect at least 25 fleas, then get Fleamaster Mooshka to move the caravan three times. The final destination is the Putrefied Ducts area. This step rewards patient exploration because the fleas are scattered across Pharloom and are easy to overlook during a first pass. After the caravan reaches the Putrefied Ducts, players should head to Songclave and speak with the Ca
https://dealnesthq.com
In Hollow Knight: Silksong, the credits first appear at the end of Act 2, but that is not the true stopping point for diligent players. A secret Wayfarer Wish called Silk and Soul opens the path to the hidden third act, Abyss, provided it is completed before the confrontation with Grand Mother Silk. The route is not a simple boss trigger. It is a broad side-content gate that asks players to finish Wishes, build connections across Pharloom, gather fleas, collect several souls, and then make a very specific choice during the final battle of Act 2. Act 3 adds extra story material and a larger roster of bosses for players to test their skills against. Full 100% completion is not required, but a significant portion of the game's side content must be cleared. That makes Silk and Soul a natural capstone for exploration-minded players who have already invested in the towns, wish boards, and optional encounters of Silksong. 🕸️ What Silk and Soul Requires The Wish does not appear immediately. Players must first complete every possible Wish, including those posted on the wishboards in Songclave, Bonebottom, Bellhart, and The Citadel. This is the longest part of the process, and it touches nearly every corner of the game's side content. Wish type Wishes to clear Ascend Pharloom's Crown Delivery Liquid Lacquer; Queen's Egg Donate An Icon of Hope; A Lifesaving Bridge; Bellhart's Glory; Bone Bottom Repairs; Building Up Songclave; Restoration of Bellhart; Strengthening Songclave Gather Alchemist's ******* istant; Berry Picking; Great Taste of Pharloom; Rite of the Pollip; Silver Bells Grand Hunt Savage Beastfly; The Hidden Hunter; The Terrible Tyrant; The Wailing Mother Hunt Broodfest; Cloaks of the Choir; Crawbug Clearing; Fine Pins; Flexible Spines; Garb of the Pilgrims; Roach Guts; Volatile Flintbeetles Learn Architect's Melody; Bugs of Pharloom; Conductor's Melody; Vaultkeeper's Melody Open Grand Gate Save The Threadspun Town Search Silent Halls Seek The Great Citadel Sprint Fastest in Pharloom Wayfarer Balm for the Wounded; Infestation Operation; My Missing Brother; My Missing Courier; Pinmaster's Oil; Rite of Rebirth; The Lost Fleas; The Lost Merchant; The Wandering Merchant; Trail's End Once those Wishes are done, players must speak with Pavo in Bellhart. Pavo awards them their own Bellhome, which sits at the top of the area. This is a reward and a marker of progress, but it is not the end of the preparation. 🐛 Fleas, Caravans, and the Caretaker The next requirement is the flea caravan. Players need to collect at least 25 fleas, then get Fleamaster Mooshka to move the caravan three times. The final destination is the Putrefied Ducts area. This step rewards patient exploration because the fleas are scattered across Pharloom and are easy to overlook during a first pass. After the caravan reaches the Putrefied Ducts, players should head to Songclave and speak with the Ca
5
6 日 以前
Désiré Doué Star Performer: FC 27 Card Guide
https://www.lootbar.com
Introduction About Désiré Doué Désiré Doué is a dynamic French footballer known for his flair, technical ability, and confidence in one-on-one situations. Born in Angers, France, he developed through the Rennes academy, where his creativity and maturity quickly made him one of the most exciting young talents in French football. His rapid rise earned him a move to Paris Saint-Germain, allowing him to perform on one of the biggest stages in the game. Operating primarily as a right winger, Doué combines close control, acceleration, and intelligent movement to create danger in the final third. He is comfortable receiving the ball in wide areas before driving inside onto his stronger foot, beating defenders with quick changes of direction and delivering decisive passes or shots. His composure on the ball also enables him to contribute in midfield positions when required. As a right wing player, Doué stands out for his versatility, attacking ambition, and willingness to take responsibility in important moments. He brings energy and unpredictability to his team’s attack while continuing to develop his tactical awareness and end product. With his natural talent and strong work ethic, he is regarded as one of France’s most promising attacking players. Désiré Doué's Star Performer card Désiré Doué’s Star Performer card is a Right Wing with an overall rating of 87, supported by 85 pace, 83 shooting, 80 passing, 91 dribbling, 56 defense, and 81 physicality. As a winger, this card excels as a sharp attacking outlet, using his outstanding dribbling and pace to quickly tear apart the opposing team’s defense, create dangerous chances, and seize the opportunity to score a goal and seal the deal in the game. How to Obtain Désiré Doué's Player Card There are several ways to obtain Désiré Doué’s Star Performer card in FC 27. First, you can purchase card packs and rely on luck, but the chances of packing this particular Star Performer item are low, making this method uncertain and potentially costly. Second, you can complete Squad Building Challenges (SBCs) if an eligible challenge is available, as SBC rewards may include the card; however, this can require submitting valuable players or meeting expensive squad requirements. Finally, you can buy the card directly from the Transfer Market for approximately 1.73 million FC 27 Coins. This is the most reliable option, but it is also very expensive and the price may fluctuate with market demand. Fastest Ways to Earn FC 27 Coins Conventional methods for earning fc 27 coins include selling player cards from your club, completing weekly objectives, and grinding rewards in various game modes, but these routes are limited because they depend heavily on your skill or luck and can take far too much time. To get them quickly, LootBar.com is a practical option: it supplies fifa coins through a secure trading method, offers a 10% discount for newly registered us
https://www.lootbar.com
Introduction About Désiré Doué Désiré Doué is a dynamic French footballer known for his flair, technical ability, and confidence in one-on-one situations. Born in Angers, France, he developed through the Rennes academy, where his creativity and maturity quickly made him one of the most exciting young talents in French football. His rapid rise earned him a move to Paris Saint-Germain, allowing him to perform on one of the biggest stages in the game. Operating primarily as a right winger, Doué combines close control, acceleration, and intelligent movement to create danger in the final third. He is comfortable receiving the ball in wide areas before driving inside onto his stronger foot, beating defenders with quick changes of direction and delivering decisive passes or shots. His composure on the ball also enables him to contribute in midfield positions when required. As a right wing player, Doué stands out for his versatility, attacking ambition, and willingness to take responsibility in important moments. He brings energy and unpredictability to his team’s attack while continuing to develop his tactical awareness and end product. With his natural talent and strong work ethic, he is regarded as one of France’s most promising attacking players. Désiré Doué's Star Performer card Désiré Doué’s Star Performer card is a Right Wing with an overall rating of 87, supported by 85 pace, 83 shooting, 80 passing, 91 dribbling, 56 defense, and 81 physicality. As a winger, this card excels as a sharp attacking outlet, using his outstanding dribbling and pace to quickly tear apart the opposing team’s defense, create dangerous chances, and seize the opportunity to score a goal and seal the deal in the game. How to Obtain Désiré Doué's Player Card There are several ways to obtain Désiré Doué’s Star Performer card in FC 27. First, you can purchase card packs and rely on luck, but the chances of packing this particular Star Performer item are low, making this method uncertain and potentially costly. Second, you can complete Squad Building Challenges (SBCs) if an eligible challenge is available, as SBC rewards may include the card; however, this can require submitting valuable players or meeting expensive squad requirements. Finally, you can buy the card directly from the Transfer Market for approximately 1.73 million FC 27 Coins. This is the most reliable option, but it is also very expensive and the price may fluctuate with market demand. Fastest Ways to Earn FC 27 Coins Conventional methods for earning fc 27 coins include selling player cards from your club, completing weekly objectives, and grinding rewards in various game modes, but these routes are limited because they depend heavily on your skill or luck and can take far too much time. To get them quickly, LootBar.com is a practical option: it supplies fifa coins through a secure trading method, offers a 10% discount for newly registered us
5
6 日 以前
Désiré Doué Star Performer: FC 27 Card Guide
https://www.lootbar.com
Introduction About Désiré Doué Désiré Doué is a dynamic French footballer known for his flair, technical ability, and confidence in one-on-one situations. Born in Angers, France, he developed through the Rennes academy, where his creativity and maturity quickly made him one of the most exciting young talents in French football. His rapid rise earned him a move to Paris Saint-Germain, allowing him to perform on one of the biggest stages in the game. Operating primarily as a right winger, Doué combines close control, acceleration, and intelligent movement to create danger in the final third. He is comfortable receiving the ball in wide areas before driving inside onto his stronger foot, beating defenders with quick changes of direction and delivering decisive passes or shots. His composure on the ball also enables him to contribute in midfield positions when required. As a right wing player, Doué stands out for his versatility, attacking ambition, and willingness to take responsibility in important moments. He brings energy and unpredictability to his team’s attack while continuing to develop his tactical awareness and end product. With his natural talent and strong work ethic, he is regarded as one of France’s most promising attacking players. Désiré Doué's Star Performer card Désiré Doué’s Star Performer card is a Right Wing with an overall rating of 87, supported by 85 pace, 83 shooting, 80 passing, 91 dribbling, 56 defense, and 81 physicality. As a winger, this card excels as a sharp attacking outlet, using his outstanding dribbling and pace to quickly tear apart the opposing team’s defense, create dangerous chances, and seize the opportunity to score a goal and seal the deal in the game. How to Obtain Désiré Doué's Player Card There are several ways to obtain Désiré Doué’s Star Performer card in FC 27. First, you can purchase card packs and rely on luck, but the chances of packing this particular Star Performer item are low, making this method uncertain and potentially costly. Second, you can complete Squad Building Challenges (SBCs) if an eligible challenge is available, as SBC rewards may include the card; however, this can require submitting valuable players or meeting expensive squad requirements. Finally, you can buy the card directly from the Transfer Market for approximately 1.73 million FC 27 Coins. This is the most reliable option, but it is also very expensive and the price may fluctuate with market demand. Fastest Ways to Earn FC 27 Coins Conventional methods for earning fc 27 coins include selling player cards from your club, completing weekly objectives, and grinding rewards in various game modes, but these routes are limited because they depend heavily on your skill or luck and can take far too much time. To get them quickly, LootBar.com is a practical option: it supplies fifa coins through a secure trading method, offers a 10% discount for newly registered us
https://www.lootbar.com
Introduction About Désiré Doué Désiré Doué is a dynamic French footballer known for his flair, technical ability, and confidence in one-on-one situations. Born in Angers, France, he developed through the Rennes academy, where his creativity and maturity quickly made him one of the most exciting young talents in French football. His rapid rise earned him a move to Paris Saint-Germain, allowing him to perform on one of the biggest stages in the game. Operating primarily as a right winger, Doué combines close control, acceleration, and intelligent movement to create danger in the final third. He is comfortable receiving the ball in wide areas before driving inside onto his stronger foot, beating defenders with quick changes of direction and delivering decisive passes or shots. His composure on the ball also enables him to contribute in midfield positions when required. As a right wing player, Doué stands out for his versatility, attacking ambition, and willingness to take responsibility in important moments. He brings energy and unpredictability to his team’s attack while continuing to develop his tactical awareness and end product. With his natural talent and strong work ethic, he is regarded as one of France’s most promising attacking players. Désiré Doué's Star Performer card Désiré Doué’s Star Performer card is a Right Wing with an overall rating of 87, supported by 85 pace, 83 shooting, 80 passing, 91 dribbling, 56 defense, and 81 physicality. As a winger, this card excels as a sharp attacking outlet, using his outstanding dribbling and pace to quickly tear apart the opposing team’s defense, create dangerous chances, and seize the opportunity to score a goal and seal the deal in the game. How to Obtain Désiré Doué's Player Card There are several ways to obtain Désiré Doué’s Star Performer card in FC 27. First, you can purchase card packs and rely on luck, but the chances of packing this particular Star Performer item are low, making this method uncertain and potentially costly. Second, you can complete Squad Building Challenges (SBCs) if an eligible challenge is available, as SBC rewards may include the card; however, this can require submitting valuable players or meeting expensive squad requirements. Finally, you can buy the card directly from the Transfer Market for approximately 1.73 million FC 27 Coins. This is the most reliable option, but it is also very expensive and the price may fluctuate with market demand. Fastest Ways to Earn FC 27 Coins Conventional methods for earning fc 27 coins include selling player cards from your club, completing weekly objectives, and grinding rewards in various game modes, but these routes are limited because they depend heavily on your skill or luck and can take far too much time. To get them quickly, LootBar.com is a practical option: it supplies fifa coins through a secure trading method, offers a 10% discount for newly registered us
8
6 日 以前
My Missing Courier Quest Guide: Finding Courier Tipp in Silksong
https://dealnesthq.com
I'll be honest: I almost skipped the My Missing Courier quest in Hollow Knight: Silksong. After beating Widow and freeing the captives in Bellhart, I saw a new Wish Board appear next to the shop, but I figured it was just another fetch quest. Boy, was I wrong. This side quest is one of the most rewarding early-game detours you can take, because it unlocks three fantastic items in the Bellhart shop. If you're stuck wondering where that pesky courier wandered off to, don't worry—I've got you covered. How to Start My Missing Courier Quest First things first: you can't even accept this quest until you've defeated Widow, the boss of Bellhart. That fight becomes available after you complete Shellwood and take down Sister Splinter. Once you've beaten Widow and freed the webbed-up captives, a Wish Board will pop up right next to the shop. Talk to the shopkeeper first—she'll mention her courier is missing—then interact with the Wish Board to officially accept the quest. Simple enough, right? Finding the Missing Courier Here's where things get tricky. The courier is hidden in Bone Bottom, but the fastest route is actually from the Blasted Steps region. From the fast-travel point in Shellwood, head west into Blasted Steps. You'll soon hit a large gap in the ground—jump down and use your Drifter's Cloak glide ability to hover to the left side of the area. Keep going downward, hugging the left wall as tightly as you can. If you're doing it right, you'll eventually hear an NPC's voice. That's your cue that you're close. You'll land on a small platform where a very exhausted-looking bug is resting. Talk to him—his name is Courier Tipp—and exhaust all his dialogue. He'll thank you and head back to Bellhart. Now all you have to do is return to the shopkeeper and speak to her to wrap up the quest. Easy peasy, as long as you don't miss that leftward glide. My Missing Courier Quest Rewards This is the part that makes it all worth it. Before completing the quest, Bellhart's shop only sells a Rosary Necklace and a Shard Bundle. After rescuing Courier Tipp, the inventory expands significantly. Here's what you can buy: Item Price (Rosaries) What It Does Spool Fragment 270 Needed to increase your Silk Meter (you need two total) Memory Locket 330 Adds an extra Tool slot to your crest Multibinder Tool 880 Extends the act of binding, but increases healing effects The Multibinder is the star of the show, in my opinion. It fits into a blue Tool slot, and its in-game description says it 'extends the act of binding, but increases its healing effects.' After testing it myself, I found that it heals four masks instead of the usual three. The catch? Hornet now needs to Bind twice to recover her health. It takes some getting used to because of the delay, but once you master the timing, it's an absolute lifesaver against bosses. 💡 So there you have it—don't sleep on this quest like I almost did
https://dealnesthq.com
I'll be honest: I almost skipped the My Missing Courier quest in Hollow Knight: Silksong. After beating Widow and freeing the captives in Bellhart, I saw a new Wish Board appear next to the shop, but I figured it was just another fetch quest. Boy, was I wrong. This side quest is one of the most rewarding early-game detours you can take, because it unlocks three fantastic items in the Bellhart shop. If you're stuck wondering where that pesky courier wandered off to, don't worry—I've got you covered. How to Start My Missing Courier Quest First things first: you can't even accept this quest until you've defeated Widow, the boss of Bellhart. That fight becomes available after you complete Shellwood and take down Sister Splinter. Once you've beaten Widow and freed the webbed-up captives, a Wish Board will pop up right next to the shop. Talk to the shopkeeper first—she'll mention her courier is missing—then interact with the Wish Board to officially accept the quest. Simple enough, right? Finding the Missing Courier Here's where things get tricky. The courier is hidden in Bone Bottom, but the fastest route is actually from the Blasted Steps region. From the fast-travel point in Shellwood, head west into Blasted Steps. You'll soon hit a large gap in the ground—jump down and use your Drifter's Cloak glide ability to hover to the left side of the area. Keep going downward, hugging the left wall as tightly as you can. If you're doing it right, you'll eventually hear an NPC's voice. That's your cue that you're close. You'll land on a small platform where a very exhausted-looking bug is resting. Talk to him—his name is Courier Tipp—and exhaust all his dialogue. He'll thank you and head back to Bellhart. Now all you have to do is return to the shopkeeper and speak to her to wrap up the quest. Easy peasy, as long as you don't miss that leftward glide. My Missing Courier Quest Rewards This is the part that makes it all worth it. Before completing the quest, Bellhart's shop only sells a Rosary Necklace and a Shard Bundle. After rescuing Courier Tipp, the inventory expands significantly. Here's what you can buy: Item Price (Rosaries) What It Does Spool Fragment 270 Needed to increase your Silk Meter (you need two total) Memory Locket 330 Adds an extra Tool slot to your crest Multibinder Tool 880 Extends the act of binding, but increases healing effects The Multibinder is the star of the show, in my opinion. It fits into a blue Tool slot, and its in-game description says it 'extends the act of binding, but increases its healing effects.' After testing it myself, I found that it heals four masks instead of the usual three. The catch? Hornet now needs to Bind twice to recover her health. It takes some getting used to because of the delay, but once you master the timing, it's an absolute lifesaver against bosses. 💡 So there you have it—don't sleep on this quest like I almost did
5
7 日 以前
Hollow Knight's Steam Revival: Silksong's Halo Effect in 2025 and Beyond
https://dealnesthq.com
When Hollow Knight: Silksong arrived in 2025, attention naturally shifted to Team Cherry's long-awaited sequel. Yet something unexpected happened on Steam: the original 2017 Hollow Knight climbed alongside its successor. Publicly tracked data showed the original reaching 92,866 concurrent players, an all-time peak that was still rising when the figure was recorded. For a game first released years earlier, the number was remarkable. It marked the first time the original had ever crossed the 90,000 concurrent-player milestone on Steam. The sequel was larger in raw scale, with Silksong peaking at 587,150 players, but the original's revival told a distinct story about legacy, discovery, and the strange halo effect a sequel can create. 🎮 A Record Built on Word of Mouth Hollow Knight has long been regarded as one of the best Metroidvania games ever made. Its 2017 release found immediate critical success, and positive word of mouth helped turn an indie project into a commercial success. The game has since surpassed the 15 million sales mark, a remarkable achievement for Team Cherry. Its reputation rests on a hand-drawn world, precise combat, exploration, and lore that rewards curiosity. By the time Silksong approached release, many players had heard of Hollow Knight without having played it. The sequel's launch created a new sense of urgency. 📈 The Numbers Behind the Surge Milestone Figure Context Original Hollow Knight peak before the 2025 surge 20,324 August 2022 Original Hollow Knight peak in the prior month 70,000+ Month before Silksong's launch Original Hollow Knight new all-time peak 92,866 and rising Around Silksong's launch Silksong peak 587,150 Same period Original Hollow Knight lifetime sales 15 million+ Since 2017 Before the 2025 surge, the original Hollow Knight's all-time Steam peak was 20,324 in August 2022. During the month before Silksong's release, that figure had already climbed past 70,000. The new peak of 92,866 was more than four times the older record. Silksong's 587,150 peak dwarfed the original's number, but the contrast did not diminish the achievement. It framed it. The sequel was a major event, and the original was benefiting from the same cultural moment. 🧭 Why Players Returned Public data cannot explain every individual motive, but several patterns are clear: 🔍 Sequel hype as a discovery engine. The enormous attention around Silksong led many gamers to finally try the original for the first time. 🗣️ Community recommendation. Hollow Knight's reputation as a landmark Metroidvania made it an obvious starting point for newcomers. 🧩 Lore and continuity curiosity. Players interested in Silksong's world had reason to explore the foundation laid by the first game. ⚔️ Revisiting a favorite. Some returning players simply wanted to replay a celebrated ***** le while the sequel dominated conversation. 😤 Mixed early reactions to Silksong. So
https://dealnesthq.com
When Hollow Knight: Silksong arrived in 2025, attention naturally shifted to Team Cherry's long-awaited sequel. Yet something unexpected happened on Steam: the original 2017 Hollow Knight climbed alongside its successor. Publicly tracked data showed the original reaching 92,866 concurrent players, an all-time peak that was still rising when the figure was recorded. For a game first released years earlier, the number was remarkable. It marked the first time the original had ever crossed the 90,000 concurrent-player milestone on Steam. The sequel was larger in raw scale, with Silksong peaking at 587,150 players, but the original's revival told a distinct story about legacy, discovery, and the strange halo effect a sequel can create. 🎮 A Record Built on Word of Mouth Hollow Knight has long been regarded as one of the best Metroidvania games ever made. Its 2017 release found immediate critical success, and positive word of mouth helped turn an indie project into a commercial success. The game has since surpassed the 15 million sales mark, a remarkable achievement for Team Cherry. Its reputation rests on a hand-drawn world, precise combat, exploration, and lore that rewards curiosity. By the time Silksong approached release, many players had heard of Hollow Knight without having played it. The sequel's launch created a new sense of urgency. 📈 The Numbers Behind the Surge Milestone Figure Context Original Hollow Knight peak before the 2025 surge 20,324 August 2022 Original Hollow Knight peak in the prior month 70,000+ Month before Silksong's launch Original Hollow Knight new all-time peak 92,866 and rising Around Silksong's launch Silksong peak 587,150 Same period Original Hollow Knight lifetime sales 15 million+ Since 2017 Before the 2025 surge, the original Hollow Knight's all-time Steam peak was 20,324 in August 2022. During the month before Silksong's release, that figure had already climbed past 70,000. The new peak of 92,866 was more than four times the older record. Silksong's 587,150 peak dwarfed the original's number, but the contrast did not diminish the achievement. It framed it. The sequel was a major event, and the original was benefiting from the same cultural moment. 🧭 Why Players Returned Public data cannot explain every individual motive, but several patterns are clear: 🔍 Sequel hype as a discovery engine. The enormous attention around Silksong led many gamers to finally try the original for the first time. 🗣️ Community recommendation. Hollow Knight's reputation as a landmark Metroidvania made it an obvious starting point for newcomers. 🧩 Lore and continuity curiosity. Players interested in Silksong's world had reason to explore the foundation laid by the first game. ⚔️ Revisiting a favorite. Some returning players simply wanted to replay a celebrated ***** le while the sequel dominated conversation. 😤 Mixed early reactions to Silksong. So
7
9 日 以前
Silksong in 2026: A Kingdom That Refuses to Soften
https://dealnesthq.com
In 2026, the conversation around Hollow Knight: Silksong has settled into something unusual for a modern game: a quiet respect for its stubbornness. One player, a longtime fan of the original Hollow Knight , returned to Pharloom expecting the same warm glow of discovery that Hallownest had once offered. Instead, they found a sequel that felt less like an embrace and more like a dare. Silksong is obstinate, hostile, and utterly convinced of its own design. And after years of watching games bend to every patch note and fan complaint, that refusal to soften feels almost radical. The original Hollow Knight had become one of the player's favorite games ever made. The moment they leaped into Hallownest, they were hooked by its world, and their fervor only grew as they surmounted each challenge. Silksong is different. It is mean, and not merely in the familiar sense of high difficulty. Benches constantly demand precious currency. Early-game bosses take out two chunks of health with every hit. Runbacks stretch patience thin, diagonal platforming segments are placed with trickster precision, and boss fights have a habit of spamming extra enemies into the arena. These choices are not simply hard; they are hostile, demanding a kind of patience that goes beyond learning a boss's attack patterns. Would this game have survived a focus group? The question practically answers itself. If Silksong had been run through the usual pre-release testing gauntlet, the long runbacks would have been flagged. The bench costs would have been called punitive. The extra enemies in boss fights would have been trimmed. The diagonal platforming would have been sanded into something safer. In an era of online fan feedback and frequent patches, games are increasingly shaped by their communities. Intentional design decisions are often jettisoned if fans do not respond well, even in acclaimed ***** les like Baldur's Gate 3 . The player had recently loved the challenges of Wuchang: Fallen Feathers , but community complaints about hostile choices, such as an abundance of traps, led to patches that softened the game's aggression. Silksong , by contrast, feels like an unaltered vision. Team Cherry, a core team of just three people, clearly did not build Silksong to be universally agreeable. The game's scope might fool a newcomer into expecting a polished corporate product, but playing it quickly highlights that it could never have come out of a major company. There is too much personality in its cruelty. Too much confidence in its awkward edges. The player found themselves asking: is this what it looks like when artists trust their own instincts more than they fear the review thread? Design choice Modern patch culture Silksong in 2026 Long runbacks Often shortened after complaints Preserved as part of the tension Bench costs Likely removed or reduced Kept as a constant economic pressure Boss adds Frequently toned
https://dealnesthq.com
In 2026, the conversation around Hollow Knight: Silksong has settled into something unusual for a modern game: a quiet respect for its stubbornness. One player, a longtime fan of the original Hollow Knight , returned to Pharloom expecting the same warm glow of discovery that Hallownest had once offered. Instead, they found a sequel that felt less like an embrace and more like a dare. Silksong is obstinate, hostile, and utterly convinced of its own design. And after years of watching games bend to every patch note and fan complaint, that refusal to soften feels almost radical. The original Hollow Knight had become one of the player's favorite games ever made. The moment they leaped into Hallownest, they were hooked by its world, and their fervor only grew as they surmounted each challenge. Silksong is different. It is mean, and not merely in the familiar sense of high difficulty. Benches constantly demand precious currency. Early-game bosses take out two chunks of health with every hit. Runbacks stretch patience thin, diagonal platforming segments are placed with trickster precision, and boss fights have a habit of spamming extra enemies into the arena. These choices are not simply hard; they are hostile, demanding a kind of patience that goes beyond learning a boss's attack patterns. Would this game have survived a focus group? The question practically answers itself. If Silksong had been run through the usual pre-release testing gauntlet, the long runbacks would have been flagged. The bench costs would have been called punitive. The extra enemies in boss fights would have been trimmed. The diagonal platforming would have been sanded into something safer. In an era of online fan feedback and frequent patches, games are increasingly shaped by their communities. Intentional design decisions are often jettisoned if fans do not respond well, even in acclaimed ***** les like Baldur's Gate 3 . The player had recently loved the challenges of Wuchang: Fallen Feathers , but community complaints about hostile choices, such as an abundance of traps, led to patches that softened the game's aggression. Silksong , by contrast, feels like an unaltered vision. Team Cherry, a core team of just three people, clearly did not build Silksong to be universally agreeable. The game's scope might fool a newcomer into expecting a polished corporate product, but playing it quickly highlights that it could never have come out of a major company. There is too much personality in its cruelty. Too much confidence in its awkward edges. The player found themselves asking: is this what it looks like when artists trust their own instincts more than they fear the review thread? Design choice Modern patch culture Silksong in 2026 Long runbacks Often shortened after complaints Preserved as part of the tension Bench costs Likely removed or reduced Kept as a constant economic pressure Boss adds Frequently toned
8
9 日 以前
Lamine Yamal FC 27 Card Guide: Stats & Coins
https://www.lootbar.com
Introduction About Lamine Yamal Nasraoui Ebana Lamine Yamal Nasraoui Ebana is a Spanish footballer who holds Spanish and Equatorial Guinean nationality and was born on 13 July 2007 in Esplugues de Llobregat, Barcelona, Catalonia. He is a good Right Wing player, standing out for his close control, creativity, and composure on the flank, and he is widely seen as one of the most promising young attackers in the game. On the international stage, he first joined Spain’s U19 setup in October 2022 and made his senior Spain debut on 9 September 2023 in a European Championship qualifier, scoring on that appearance. At UEFA Euro 2024, he became the tournament’s youngest-ever player and youngest ***** ist provider, helped Spain win the ***** le, and was named Best Young Player after recording one goal and four ***** ists. At club level, Lamine Yamal Nasraoui Ebana developed through Barcelona’s La Masia academy and progressed from the U16 and U19 sides before then-head coach Xavi invited him to train with the first team in September 2022. He made his Barcelona debut in April 2023 and was part of the squad that won the 2022–23 La Liga ***** le. In October 2023, he scored his first Barcelona goal and became La Liga’s youngest scorer at 16 years and 87 days; he later received the Kopa Trophy in October 2024 and the Golden Boy award in November 2024. Lamine Yamal Nasraoui Ebana's Star Performer card Lamine Yamal Nasraoui Ebana’s Star Performer card is a Right Wing with an overall rating of 91, offering 87 pace, 85 shooting, 89 passing, 94 dribbling, 40 defense, and 64 physicality. As a winger, this card excels as a sharp attacking threat, using his outstanding dribbling and passing to quickly tear apart the opposing team’s defense, create dangerous chances, and seize the opportunity to score a goal and seal the deal in the game. How to Obtain Lamine Yamal Nasraoui Ebana's Player Card There are several methods to obtain Lamine Yamal Nasraoui Ebana's Star Performer card in FC 27: first, you can purchase card packs and try your luck, though the chances of getting the Star Performer card are relatively low and uncertain; second, you can complete SBC (Squad Building Challenges) tasks, which may reward you with the card, although the reward is not guaranteed; and third, you can directly purchase the card from the transfer market, where the current market price is around 3.45 million FC 27 Coins, making this route quite expensive. Fastest Ways to Earn FC 27 Coins Common methods to earn FC 27 Coins include selling player cards from your club, completing weekly objectives, and playing various game modes for rewards, but these approaches have clear limitations because they depend heavily on your skill or luck and can take a lot of time. Even if you grind consistently, the returns may be too slow to afford an expensive card such as the Star Performer Lamine Yamal Nasraoui Ebana, and these methods can ev
https://www.lootbar.com
Introduction About Lamine Yamal Nasraoui Ebana Lamine Yamal Nasraoui Ebana is a Spanish footballer who holds Spanish and Equatorial Guinean nationality and was born on 13 July 2007 in Esplugues de Llobregat, Barcelona, Catalonia. He is a good Right Wing player, standing out for his close control, creativity, and composure on the flank, and he is widely seen as one of the most promising young attackers in the game. On the international stage, he first joined Spain’s U19 setup in October 2022 and made his senior Spain debut on 9 September 2023 in a European Championship qualifier, scoring on that appearance. At UEFA Euro 2024, he became the tournament’s youngest-ever player and youngest ***** ist provider, helped Spain win the ***** le, and was named Best Young Player after recording one goal and four ***** ists. At club level, Lamine Yamal Nasraoui Ebana developed through Barcelona’s La Masia academy and progressed from the U16 and U19 sides before then-head coach Xavi invited him to train with the first team in September 2022. He made his Barcelona debut in April 2023 and was part of the squad that won the 2022–23 La Liga ***** le. In October 2023, he scored his first Barcelona goal and became La Liga’s youngest scorer at 16 years and 87 days; he later received the Kopa Trophy in October 2024 and the Golden Boy award in November 2024. Lamine Yamal Nasraoui Ebana's Star Performer card Lamine Yamal Nasraoui Ebana’s Star Performer card is a Right Wing with an overall rating of 91, offering 87 pace, 85 shooting, 89 passing, 94 dribbling, 40 defense, and 64 physicality. As a winger, this card excels as a sharp attacking threat, using his outstanding dribbling and passing to quickly tear apart the opposing team’s defense, create dangerous chances, and seize the opportunity to score a goal and seal the deal in the game. How to Obtain Lamine Yamal Nasraoui Ebana's Player Card There are several methods to obtain Lamine Yamal Nasraoui Ebana's Star Performer card in FC 27: first, you can purchase card packs and try your luck, though the chances of getting the Star Performer card are relatively low and uncertain; second, you can complete SBC (Squad Building Challenges) tasks, which may reward you with the card, although the reward is not guaranteed; and third, you can directly purchase the card from the transfer market, where the current market price is around 3.45 million FC 27 Coins, making this route quite expensive. Fastest Ways to Earn FC 27 Coins Common methods to earn FC 27 Coins include selling player cards from your club, completing weekly objectives, and playing various game modes for rewards, but these approaches have clear limitations because they depend heavily on your skill or luck and can take a lot of time. Even if you grind consistently, the returns may be too slow to afford an expensive card such as the Star Performer Lamine Yamal Nasraoui Ebana, and these methods can ev
8
10 日 以前
A Secret Code Opens Silksong’s Steel Soul From the Start
https://dealnesthq.com
The **** le screen of Hollow Knight: Silksong is a quiet shrine—until someone begins pressing **** ons in the Extras menu. In 2026, long after players have mapped Hornet’s kingdom and argued over its hardest bosses, a strange shortcut still lingers there: Up, Down, Up, Down, Left, Right, Left, Right. A flash cuts across the screen; a sound answers like a lock turning behind the wallpaper. Silksong does not explain what happened. According to a community discovery reported by MP1st and credited to **** nugtaster on the Hollow Knight subreddit, the sequence unlocks Steel Soul mode from the very beginning—no completed playthrough required. A Trapdoor in the **** le Screen For most players, Steel Soul is a reward at the end of a long road. In the original Hollow Knight, the mode appeared only after the game had been beaten once. Silksong follows the same tradition, but the code carves a side door. The player does not need to finish Hornet’s story, defeat every boss, or prove anything to the game. They only need to open Extras, tap out the sequence, and watch for the brief flash and audio cue that confirm the input. The game offers no explanatory pop-up, no trophy fanfare, and no warning label. The code is a trapdoor painted to match the ceiling: invisible until someone taps the right pattern. What Steel Soul Actually Means Steel Soul is not a badge; it is a lit fuse taped to a save file. The rules are simple and merciless: death is permanent. A fallen run does not respawn at a bench or reload a checkpoint. The save file is booted, marked with the word 'defeated', and left as a tombstone. For players who find Silksong’s normal difficulty already sharp enough to draw blood, Steel Soul is less a mode and more a stress test for nerve. The Sequence and the Risk The community discovery is easy to repeat, but that does not make it wise. The input is short, silent, and easy to forget once the **** le screen moves on. Step Action Result 1 Open the Extras menu on the **** le screen The menu waits, apparently ordinary 2 Press Up, Down, Up, Down, Left, Right, Left, Right A quick flash and a sound play 3 Start the game Steel Soul mode is available, according to the community report Silksong never spells out the consequences. That silence is part of the trap. A player who enters the code expecting a cosmetic unlock may instead find a mode that treats every mistake as a final sentence. A Featherweight Key, A Blast Furnace For veterans, the shortcut is a featherweight key that opens a blast furnace. It removes the gate but not the heat. A first-time player may be tempted to prove something by selecting Steel Soul immediately; the smarter move is usually to learn Hornet’s moves, map the traps, and understand which enemies punish greed. Silksong’s normal mode already has a reputation for turning patience into splinters. Steel Soul multiplies that tension because every careless step carri
https://dealnesthq.com
The **** le screen of Hollow Knight: Silksong is a quiet shrine—until someone begins pressing **** ons in the Extras menu. In 2026, long after players have mapped Hornet’s kingdom and argued over its hardest bosses, a strange shortcut still lingers there: Up, Down, Up, Down, Left, Right, Left, Right. A flash cuts across the screen; a sound answers like a lock turning behind the wallpaper. Silksong does not explain what happened. According to a community discovery reported by MP1st and credited to **** nugtaster on the Hollow Knight subreddit, the sequence unlocks Steel Soul mode from the very beginning—no completed playthrough required. A Trapdoor in the **** le Screen For most players, Steel Soul is a reward at the end of a long road. In the original Hollow Knight, the mode appeared only after the game had been beaten once. Silksong follows the same tradition, but the code carves a side door. The player does not need to finish Hornet’s story, defeat every boss, or prove anything to the game. They only need to open Extras, tap out the sequence, and watch for the brief flash and audio cue that confirm the input. The game offers no explanatory pop-up, no trophy fanfare, and no warning label. The code is a trapdoor painted to match the ceiling: invisible until someone taps the right pattern. What Steel Soul Actually Means Steel Soul is not a badge; it is a lit fuse taped to a save file. The rules are simple and merciless: death is permanent. A fallen run does not respawn at a bench or reload a checkpoint. The save file is booted, marked with the word 'defeated', and left as a tombstone. For players who find Silksong’s normal difficulty already sharp enough to draw blood, Steel Soul is less a mode and more a stress test for nerve. The Sequence and the Risk The community discovery is easy to repeat, but that does not make it wise. The input is short, silent, and easy to forget once the **** le screen moves on. Step Action Result 1 Open the Extras menu on the **** le screen The menu waits, apparently ordinary 2 Press Up, Down, Up, Down, Left, Right, Left, Right A quick flash and a sound play 3 Start the game Steel Soul mode is available, according to the community report Silksong never spells out the consequences. That silence is part of the trap. A player who enters the code expecting a cosmetic unlock may instead find a mode that treats every mistake as a final sentence. A Featherweight Key, A Blast Furnace For veterans, the shortcut is a featherweight key that opens a blast furnace. It removes the gate but not the heat. A first-time player may be tempted to prove something by selecting Steel Soul immediately; the smarter move is usually to learn Hornet’s moves, map the traps, and understand which enemies punish greed. Silksong’s normal mode already has a reputation for turning patience into splinters. Steel Soul multiplies that tension because every careless step carri
8
11 日 以前
Chasing Pollip Hearts: My Rite of the Pollip Journey in Silksong
https://dealnesthq.com
Even in 2026, Hollow Knight: Silksong still has a way of making me feel like a lost bug in a very pretty maze. I remember stumbling into Shellwood for the first time, all confidence and no map, and then meeting Greyroot. Her request sounded simple: bring her six purple pollips. Six flowers. How hard could it be? Several wood wasp swarms, one Sister Splinter fight, and a lot of vertical pogo practice later, I learned that the Rite of the Pollip is less a stroll and more a treasure hunt designed by someone who loves hidden tunnels. If you are chasing that 100 percent achievement and the Pollip Pouch, here is the route I wish I had on my first pass. Before You Pick a Single Flower Before you accept the wish, do yourself a favor and buy the Shellwood map. I skipped it once and spent twenty minutes hugging walls. Shakra sells it for 70 Rosary, but where she appears depends on how you entered Shellwood. If you arrived from the Wormways before going through Greymoor, find Shakra in Greymoor, east of the Far Fields entrance. If you came from Bellhart, take the west exit from the first Shellwood bench, ride the elevator down, and use the bottom-left exit. With the map pinned, visit Greyroot in her west-side abode. My route: head west from the east Shellwood bench, go as far left as you can in the next room, take the top-left exit, and enter the house at the end. She asks for six purple pollips. Accept the quest, and the hunt begins. Pollip Hearts hide inside unique purple flowers. Strike each flower three times to break it and claim the heart. A few truths I learned the hard way: many hearts are guarded by wood wasps; you must defeat Sister Splinter; Cling Grip is required for the final three; and hearts can be collected in any order, but they never respawn. The Six Hearts, Without the Guesswork # Where to look Requirement 1 Top-right corner of the room two exits west of Bellhart None; Cling Grip makes it faster 2 Center alcove of Shellwood's central vertical room Pogo off white flowers 3 Room after Sister Splinter's arena Defeat Sister Splinter 4 Secret tunnel below a wood wasp nest near Herrah's statue Cling Grip 5 Top of the right wall reached from the east bench's bottom-right exit Cling Grip 6 Behind a breakable vine wall near the east bench Cling Grip 1. The Wasp-Guarded Northeast Flower This one does not need Cling Grip, though I used it anyway. Start in the room two exits west of Bellhart — the room southwest of the east bench. Climb from the left side, keep going until you reach the east wall, then follow the vines and wasps upward. The flower waits in the top-right corner. Bring a weapon you trust, because the wasps below and at the site are relentless. 2. The Center Alcove Pogo Puzzle The second heart is a pogo puzzle. Find the small vertical room in the dead center of Shellwood, reached from the top-left exit of the east bench room. Inside, a single splin
https://dealnesthq.com
Even in 2026, Hollow Knight: Silksong still has a way of making me feel like a lost bug in a very pretty maze. I remember stumbling into Shellwood for the first time, all confidence and no map, and then meeting Greyroot. Her request sounded simple: bring her six purple pollips. Six flowers. How hard could it be? Several wood wasp swarms, one Sister Splinter fight, and a lot of vertical pogo practice later, I learned that the Rite of the Pollip is less a stroll and more a treasure hunt designed by someone who loves hidden tunnels. If you are chasing that 100 percent achievement and the Pollip Pouch, here is the route I wish I had on my first pass. Before You Pick a Single Flower Before you accept the wish, do yourself a favor and buy the Shellwood map. I skipped it once and spent twenty minutes hugging walls. Shakra sells it for 70 Rosary, but where she appears depends on how you entered Shellwood. If you arrived from the Wormways before going through Greymoor, find Shakra in Greymoor, east of the Far Fields entrance. If you came from Bellhart, take the west exit from the first Shellwood bench, ride the elevator down, and use the bottom-left exit. With the map pinned, visit Greyroot in her west-side abode. My route: head west from the east Shellwood bench, go as far left as you can in the next room, take the top-left exit, and enter the house at the end. She asks for six purple pollips. Accept the quest, and the hunt begins. Pollip Hearts hide inside unique purple flowers. Strike each flower three times to break it and claim the heart. A few truths I learned the hard way: many hearts are guarded by wood wasps; you must defeat Sister Splinter; Cling Grip is required for the final three; and hearts can be collected in any order, but they never respawn. The Six Hearts, Without the Guesswork # Where to look Requirement 1 Top-right corner of the room two exits west of Bellhart None; Cling Grip makes it faster 2 Center alcove of Shellwood's central vertical room Pogo off white flowers 3 Room after Sister Splinter's arena Defeat Sister Splinter 4 Secret tunnel below a wood wasp nest near Herrah's statue Cling Grip 5 Top of the right wall reached from the east bench's bottom-right exit Cling Grip 6 Behind a breakable vine wall near the east bench Cling Grip 1. The Wasp-Guarded Northeast Flower This one does not need Cling Grip, though I used it anyway. Start in the room two exits west of Bellhart — the room southwest of the east bench. Climb from the left side, keep going until you reach the east wall, then follow the vines and wasps upward. The flower waits in the top-right corner. Bring a weapon you trust, because the wasps below and at the site are relentless. 2. The Center Alcove Pogo Puzzle The second heart is a pogo puzzle. Find the small vertical room in the dead center of Shellwood, reached from the top-left exit of the east bench room. Inside, a single splin
10
11 日 以前
Désiré Doué FC 27 Card: Stats & How to Get
https://www.lootbar.com
Introduction About Désiré Doué Désiré Doué is a French professional footballer whose youthful energy and technical confidence have made him one of the more exciting wide attackers of his generation. Though capable of operating in several attacking roles, he is particularly valued as a right-wing player who can stretch defenses and create moments of individual quality. From the right flank, Doué combines close control, acceleration, and direct running to trouble defenders in one-on-one situations. He is comfortable carrying the ball inside or going outside, and his awareness in the final third allows him to link with teammates, deliver crosses, and threaten the goal. His willingness to track back and support the full-back also makes him a useful two-way option on the right. Having developed at Rennes before joining Paris Saint-Germain, Doué continues to build his reputation through composure beyond his years and a growing end product. As a right-wing player, he offers flair, mobility, and attacking purpose—qualities that make him a promising and effective contributor at club and international levels. Désiré Doué's Star Performer card Désiré Doué’s 87-rated Star Performer card is an exciting Right Wing option built to make a difference in the final third. With 85 pace, 83 shooting, 80 passing, and exceptional 91 dribbling, Doué has the technical quality and burst of speed needed to glide past defenders and create danger from wide areas. His 81 physicality also helps him hold his ground in duels, while 56 defending gives him enough presence to contribute when the team is out of possession. As a sharp, agile winger, he can quickly stretch and dismantle opposing defenses, cut inside to unleash shots, or deliver decisive passes that create the opening needed to score and seal the match. How to Obtain Désiré Doué's Player Card There are several methods to obtain Désiré Doué's Star Performer card in FC 27: first, you can purchase card packs and try your luck, although the chances of getting the Star Performer card are relatively low and uncertain; second, you can complete SBC (Squad Building Challenges) tasks, which may reward you with the card; and third, you can directly purchase the card from the transfer market, where the current market price is around 6.00 million FC 27 Coins, making it quite expensive. Fastest Ways to Earn FC 27 Coins You can earn fut coins by selling unwanted player cards, completing weekly objectives, and playing different modes for reward packs, but these methods often depend on your skill, luck, and available playtime. Building enough fifa coins to afford a high-value Star Performer Désiré Doué card can take far longer than expected, especially when market prices rise. For a quicker option, LootBar.com provides a convenient way to purchase fc 27 coins at competitive prices, including a 10% discount for newly registered users and frequent special offers. Coins
https://www.lootbar.com
Introduction About Désiré Doué Désiré Doué is a French professional footballer whose youthful energy and technical confidence have made him one of the more exciting wide attackers of his generation. Though capable of operating in several attacking roles, he is particularly valued as a right-wing player who can stretch defenses and create moments of individual quality. From the right flank, Doué combines close control, acceleration, and direct running to trouble defenders in one-on-one situations. He is comfortable carrying the ball inside or going outside, and his awareness in the final third allows him to link with teammates, deliver crosses, and threaten the goal. His willingness to track back and support the full-back also makes him a useful two-way option on the right. Having developed at Rennes before joining Paris Saint-Germain, Doué continues to build his reputation through composure beyond his years and a growing end product. As a right-wing player, he offers flair, mobility, and attacking purpose—qualities that make him a promising and effective contributor at club and international levels. Désiré Doué's Star Performer card Désiré Doué’s 87-rated Star Performer card is an exciting Right Wing option built to make a difference in the final third. With 85 pace, 83 shooting, 80 passing, and exceptional 91 dribbling, Doué has the technical quality and burst of speed needed to glide past defenders and create danger from wide areas. His 81 physicality also helps him hold his ground in duels, while 56 defending gives him enough presence to contribute when the team is out of possession. As a sharp, agile winger, he can quickly stretch and dismantle opposing defenses, cut inside to unleash shots, or deliver decisive passes that create the opening needed to score and seal the match. How to Obtain Désiré Doué's Player Card There are several methods to obtain Désiré Doué's Star Performer card in FC 27: first, you can purchase card packs and try your luck, although the chances of getting the Star Performer card are relatively low and uncertain; second, you can complete SBC (Squad Building Challenges) tasks, which may reward you with the card; and third, you can directly purchase the card from the transfer market, where the current market price is around 6.00 million FC 27 Coins, making it quite expensive. Fastest Ways to Earn FC 27 Coins You can earn fut coins by selling unwanted player cards, completing weekly objectives, and playing different modes for reward packs, but these methods often depend on your skill, luck, and available playtime. Building enough fifa coins to afford a high-value Star Performer Désiré Doué card can take far longer than expected, especially when market prices rise. For a quicker option, LootBar.com provides a convenient way to purchase fc 27 coins at competitive prices, including a 10% discount for newly registered users and frequent special offers. Coins
9
12 日 以前
Silksong Architect's Melody Guide: Climb Cogwork Core, Solve the Musical Puzzle
https://dealnesthq.com
In 2026, the road to Ascend Pharloom's Crown still runs through the Threefold Memory , and one of those memories is the Architect's Melody . Hornet cannot simply stroll into a concert hall, tap a music stand, and call it a day. No, the Architect's Melody lives at the top of Cogwork Core , past a vertical platforming gauntlet that mixes wall jumps, grappling hoops, pogo bounces, and the sort of cogwheel timing that makes a player question their reflexes. The reward is a melody, not a medal, but Silksong fans know the difference is mostly paperwork. The quest begins in the central room of Choral Chambers , where players receive the task to collect three melodies. From there, the route drops down a hole into Cogwork Core . Hornet should head left once below, then keep descending. There is a bench along the way, and smart players will use it before starting the climb. Pride is a lovely accessory, but a rested Hornet is the real MVP. The Cogwork Core Climb, Abridged This section is less of a walk and more of a mechanical ballet with sharp edges. The broad plan is simple: go down until enemies appear, then reverse course and go up until the music room appears. The execution, naturally, is where the cogs bite. Stage What Hornet Does Sanity Check 1 From the enemy platform, descend until a vertically moving cogwheel appears. Do not hug the wheel; pogo off it. 2 Pogo the cogwheel to gain height, repeating until Hornet can hook the wall on the right. Timing is everything, and the wheel has no mercy. 3 Wall jump from side to side until a resting ledge appears. Rest. The ledge is not decoration. 4 Move up to the nearby ledge, ignore the room on the right for now, and jump to the left wall. Curiosity is expensive here. 5 Ascend until a door appears, enter it, head left, and hang on the ring at the end to open the door above. The ring is the doorbell. 6 Wall jump through the passage, then hook the hoop to move right until there is a place to rest. If Hornet is falling, the hoop was probably not the problem. 7 Leap left and continue until another wall-jump spot appears, then ascend and harpoon the ring to go right. The route enjoys switching directions like a caffeinated metronome. 8 When a cogwheel blocks the way, let go of the hoop, jump to the other side, and hook again to continue right. Letting go on purpose feels wrong; do it anyway. 9 On the right side, stick to the walls and move up until another hoop leads left. Leap off before hitting the cogwheel and land on the safe ledge. 10 Rest, leap to the platform above with enemies, then journey right and ascend using walls and rings. The enemies are a hint that the route is still going up. 11 When another hoop appears, hook right, jump up to switch to the hoop above, and let it lead left. Before the cogwheel obstacle, jump up and stick to the wall above. 12 Pogo the cogwheels again to reach enough height fo
https://dealnesthq.com
In 2026, the road to Ascend Pharloom's Crown still runs through the Threefold Memory , and one of those memories is the Architect's Melody . Hornet cannot simply stroll into a concert hall, tap a music stand, and call it a day. No, the Architect's Melody lives at the top of Cogwork Core , past a vertical platforming gauntlet that mixes wall jumps, grappling hoops, pogo bounces, and the sort of cogwheel timing that makes a player question their reflexes. The reward is a melody, not a medal, but Silksong fans know the difference is mostly paperwork. The quest begins in the central room of Choral Chambers , where players receive the task to collect three melodies. From there, the route drops down a hole into Cogwork Core . Hornet should head left once below, then keep descending. There is a bench along the way, and smart players will use it before starting the climb. Pride is a lovely accessory, but a rested Hornet is the real MVP. The Cogwork Core Climb, Abridged This section is less of a walk and more of a mechanical ballet with sharp edges. The broad plan is simple: go down until enemies appear, then reverse course and go up until the music room appears. The execution, naturally, is where the cogs bite. Stage What Hornet Does Sanity Check 1 From the enemy platform, descend until a vertically moving cogwheel appears. Do not hug the wheel; pogo off it. 2 Pogo the cogwheel to gain height, repeating until Hornet can hook the wall on the right. Timing is everything, and the wheel has no mercy. 3 Wall jump from side to side until a resting ledge appears. Rest. The ledge is not decoration. 4 Move up to the nearby ledge, ignore the room on the right for now, and jump to the left wall. Curiosity is expensive here. 5 Ascend until a door appears, enter it, head left, and hang on the ring at the end to open the door above. The ring is the doorbell. 6 Wall jump through the passage, then hook the hoop to move right until there is a place to rest. If Hornet is falling, the hoop was probably not the problem. 7 Leap left and continue until another wall-jump spot appears, then ascend and harpoon the ring to go right. The route enjoys switching directions like a caffeinated metronome. 8 When a cogwheel blocks the way, let go of the hoop, jump to the other side, and hook again to continue right. Letting go on purpose feels wrong; do it anyway. 9 On the right side, stick to the walls and move up until another hoop leads left. Leap off before hitting the cogwheel and land on the safe ledge. 10 Rest, leap to the platform above with enemies, then journey right and ascend using walls and rings. The enemies are a hint that the route is still going up. 11 When another hoop appears, hook right, jump up to switch to the hoop above, and let it lead left. Before the cogwheel obstacle, jump up and stick to the wall above. 12 Pogo the cogwheels again to reach enough height fo
9
12 日 以前
Silksong Guide: Pinmaster's Oil Quest and Pale Oil Puzzle Walkthrough
https://dealnesthq.com
Hornet's Needle is more than a weapon in Hollow Knight: Silksong — it is her steadfast companion through the hostile halls of Pharloom, and players who want to keep its damage relevant will eventually need to chase down Pale Oil. As of 2026, the Pinmaster's Oil quest remains one of the clearest upgrade gates in the game, and it is no cakewalk for anyone who has not yet untangled Bellhart, Cogwork Core, and the Whispering Vaults. The good news is that the route is straightforward once the pieces click into place; the bad news is that the final crate puzzle has a habit of making even seasoned players jump through hoops. The quest does not open immediately. Players must first break the curse in Bellhart by defeating Widow, then return to the town and watch it come back to life. Once Bellhart is bustling again, the route to the Pinmaster opens up: climb the ladders to the upper part of the city and look for the Pinmaster inside one of the houses. Speaking with him allows Hornet to improve her Needle, but the first upgrade is only the appetizer. After a short conversation, the Pinmaster explains that further enhancement is possible — if Hornet can obtain Pale Oil. Quest Prerequisites at a Glance Step Requirement Why It Matters 1 Defeat Widow and break Bellhart's curse Restores Bellhart and makes the Pinmaster available 2 Climb to upper Bellhart and speak with the Pinmaster Starts the Pale Oil objective 3 Travel through Cogwork Core Opens the route toward Whispering Vaults 4 Solve the Whispering Vaults crate puzzle Opens the chamber that contains Pale Oil Pale Oil is initially located in the Choral Chambers, but that area cannot be reached directly at this stage. The practical path runs through the Whispering Vaults, and the entrance to those vaults sits in Cogwork Core — the same place where players obtain The Architect's Melody. That detail matters because anyone who has already cleared that section has a head start; anyone who has not should expect a bit of legwork before the real puzzle begins. Inside Cogwork Core, players should follow the same steps they used while working toward The Architect's Melody until a route opens to the right. From there, they need to enter the hidden room and keep heading right until a lever comes into view. Hitting that lever changes the orientation of the rotating wheel bridge. Crossing the bridge leads directly to the Whispering Vaults, and from that point the quest becomes a matter of navigation and crate management rather than combat. Once inside the Whispering Vaults, players should keep going right, then head south in the large vertical room. The next objective is the room on the west, which is packed with boxes. This is where the Whispering Vaults box puzzle begins, and it is the sort of challenge that rewards patience over brute force. The crates are not random scenery; each hit shifts the layout and opens or closes r
https://dealnesthq.com
Hornet's Needle is more than a weapon in Hollow Knight: Silksong — it is her steadfast companion through the hostile halls of Pharloom, and players who want to keep its damage relevant will eventually need to chase down Pale Oil. As of 2026, the Pinmaster's Oil quest remains one of the clearest upgrade gates in the game, and it is no cakewalk for anyone who has not yet untangled Bellhart, Cogwork Core, and the Whispering Vaults. The good news is that the route is straightforward once the pieces click into place; the bad news is that the final crate puzzle has a habit of making even seasoned players jump through hoops. The quest does not open immediately. Players must first break the curse in Bellhart by defeating Widow, then return to the town and watch it come back to life. Once Bellhart is bustling again, the route to the Pinmaster opens up: climb the ladders to the upper part of the city and look for the Pinmaster inside one of the houses. Speaking with him allows Hornet to improve her Needle, but the first upgrade is only the appetizer. After a short conversation, the Pinmaster explains that further enhancement is possible — if Hornet can obtain Pale Oil. Quest Prerequisites at a Glance Step Requirement Why It Matters 1 Defeat Widow and break Bellhart's curse Restores Bellhart and makes the Pinmaster available 2 Climb to upper Bellhart and speak with the Pinmaster Starts the Pale Oil objective 3 Travel through Cogwork Core Opens the route toward Whispering Vaults 4 Solve the Whispering Vaults crate puzzle Opens the chamber that contains Pale Oil Pale Oil is initially located in the Choral Chambers, but that area cannot be reached directly at this stage. The practical path runs through the Whispering Vaults, and the entrance to those vaults sits in Cogwork Core — the same place where players obtain The Architect's Melody. That detail matters because anyone who has already cleared that section has a head start; anyone who has not should expect a bit of legwork before the real puzzle begins. Inside Cogwork Core, players should follow the same steps they used while working toward The Architect's Melody until a route opens to the right. From there, they need to enter the hidden room and keep heading right until a lever comes into view. Hitting that lever changes the orientation of the rotating wheel bridge. Crossing the bridge leads directly to the Whispering Vaults, and from that point the quest becomes a matter of navigation and crate management rather than combat. Once inside the Whispering Vaults, players should keep going right, then head south in the large vertical room. The next objective is the room on the west, which is packed with boxes. This is where the Whispering Vaults box puzzle begins, and it is the sort of challenge that rewards patience over brute force. The crates are not random scenery; each hit shifts the layout and opens or closes r
12
12 日 以前
Pokémon TCG Pocket in Late 2026: Events, Expansions, and a Shifting Meta
https://dealnesthq.com
By late October 2026, Pokémon TCG Pocket has settled into a busy, data-rich rhythm. The game’s supporting hub now reads like a living record of everything a player might need: deck-building tools, collection tracking, card and deck databases, tournament schedules, cosmetics coverage, a trade hub, news, guides, and a metagame section anchored by regular tier lists. The breadth is striking. How does one digital card game sustain so many parallel conversations? The answer sits in the cadence of updates, events, and expansions that the hub documents almost daily. A Hub for Collectors, Competitors, and Curious Newcomers The hub is organized around practical needs rather than a single content type. Build Decks and Track Collection sit alongside Meta Tier List, Cards, Decks, Tournaments Schedule, Cosmetics, and a New Trade Hub. That mix says a lot about the audience. Some players arrive to chase a favorite card, some want a ranked-ready list, and others simply want to know which event is live before the reset. The result is a destination that treats collection, competition, and community as connected parts of the same hobby. Is that not the real test of a card-game hub in 2026? A player should be able to move from curiosity to a finished deck without losing the thread. The visible structure suggests exactly that: tools for building, references for checking, schedules for planning, and news for context. October 2026: A Crowded Calendar The late-October schedule is especially dense. A snapshot of the most recent entries shows a blend of guides, events, expansions, and metagame updates, all published within a few weeks of one another. Date Category Focus October 30, 2026 Guides Two-star Trainer feature October 30, 2026 Events Reissued Wonder Pick October 30, 2026 Events Rayquaza Elite event October 30, 2026 Events Mega Mewtwo promo October 30, 2026 Events Bonus Week for Dual Fusion October 29, 2026 Events Second-anniversary celebration October 29, 2026 Events Dual Fusion emblem event October 29, 2026 Expansions FP expansion coverage October 19, 2026 Expansions Dual Fusion expansion October 15, 2026 Guides and Events Mega Garchomp drop event October 14, 2026 Metagame Tier list update October 14, 2026 Events B4B ranked emblem October 10, 2026 Metagame Tier list update That table is more than a list of headlines. It shows how Pokémon TCG Pocket keeps multiple player motivations active at once. Limited-time events create urgency, expansions reset deck-building **** umptions, and tier lists give the competitive scene a shared reference point. The mix is broad, but the categories remain clear. Metagame and Tier Lists The metagame coverage is one of the hub’s strongest signals of health. Tier lists appear on October 14 and October 10, only days apart, which suggests a format moving quickly enough to justify frequent check-ins. Events such as the B4B ranked emblem and
https://dealnesthq.com
By late October 2026, Pokémon TCG Pocket has settled into a busy, data-rich rhythm. The game’s supporting hub now reads like a living record of everything a player might need: deck-building tools, collection tracking, card and deck databases, tournament schedules, cosmetics coverage, a trade hub, news, guides, and a metagame section anchored by regular tier lists. The breadth is striking. How does one digital card game sustain so many parallel conversations? The answer sits in the cadence of updates, events, and expansions that the hub documents almost daily. A Hub for Collectors, Competitors, and Curious Newcomers The hub is organized around practical needs rather than a single content type. Build Decks and Track Collection sit alongside Meta Tier List, Cards, Decks, Tournaments Schedule, Cosmetics, and a New Trade Hub. That mix says a lot about the audience. Some players arrive to chase a favorite card, some want a ranked-ready list, and others simply want to know which event is live before the reset. The result is a destination that treats collection, competition, and community as connected parts of the same hobby. Is that not the real test of a card-game hub in 2026? A player should be able to move from curiosity to a finished deck without losing the thread. The visible structure suggests exactly that: tools for building, references for checking, schedules for planning, and news for context. October 2026: A Crowded Calendar The late-October schedule is especially dense. A snapshot of the most recent entries shows a blend of guides, events, expansions, and metagame updates, all published within a few weeks of one another. Date Category Focus October 30, 2026 Guides Two-star Trainer feature October 30, 2026 Events Reissued Wonder Pick October 30, 2026 Events Rayquaza Elite event October 30, 2026 Events Mega Mewtwo promo October 30, 2026 Events Bonus Week for Dual Fusion October 29, 2026 Events Second-anniversary celebration October 29, 2026 Events Dual Fusion emblem event October 29, 2026 Expansions FP expansion coverage October 19, 2026 Expansions Dual Fusion expansion October 15, 2026 Guides and Events Mega Garchomp drop event October 14, 2026 Metagame Tier list update October 14, 2026 Events B4B ranked emblem October 10, 2026 Metagame Tier list update That table is more than a list of headlines. It shows how Pokémon TCG Pocket keeps multiple player motivations active at once. Limited-time events create urgency, expansions reset deck-building **** umptions, and tier lists give the competitive scene a shared reference point. The mix is broad, but the categories remain clear. Metagame and Tier Lists The metagame coverage is one of the hub’s strongest signals of health. Tier lists appear on October 14 and October 10, only days apart, which suggests a format moving quickly enough to justify frequent check-ins. Events such as the B4B ranked emblem and
9
13 日 以前
Silksong's Half-Million Steam Peak Proves the Wait Was Worth It
https://dealnesthq.com
It remains a little strange to say that Hollow Knight: Silksong is real. For seven years, players were teased by Silkposts, fake reveals, and community rituals built around a sequel that often felt more like a shared joke than an actual game. Yet the joke has become a phenomenon. When Team Cherry finally opened the gates, the response was not a polite queue but a stampede. Steam, the Nintendo eShop, and the PlayStation Store all buckled under the weight of players trying to buy the game at once. How often does a long-delayed indie sequel turn its launch day into a stress test for three major storefronts? The answer, in this case, is once in a generation. Now that the dust has settled, the numbers tell a clearer story. Silksong reached an all-time peak of 587,150 concurrent players on Steam over its launch weekend in 2025. That figure makes it the second-highest peak ever achieved by an indie game on the platform, and it places the sequel comfortably inside Steam's top 20 most-played games of all time. The list around it is not made up of small cult favourites. Silksong edges out Valheim, Call of Duty, Terraria, Fallout 4, Schedule 1, ******* divers 2, and Among Us. For a game from a small studio, in a genre often treated as niche, that is a remarkable sentence to write. 📈 A Half-Million Pilgrims at the Gate The scale of the launch becomes even clearer when the leaderboard is laid out. Silksong's 587,000 peak sits at number 17 on Steam's all-time concurrent-player chart, ahead of Path of Exile 2, the Battlefield 6 open beta, and Valheim. It is below giants such as Black Myth: Wukong, Palworld, Counter-Strike 2, Monster Hunter Wilds, Lost Ark, Dota 2, Cyberpunk 2077, and Elden Ring. Yet the company it keeps is the point. A hand-drawn metroidvania sequel, built by a tiny team and powered by years of community folklore, now shares a statistical table with some of the biggest blockbusters in PC gaming. Rank Game Peak concurrent players 2 Black Myth: Wukong 2.4 million 3 Palworld 2.1 million 4 Counter-Strike 2 1.8 million 5 Monster Hunter Wilds 1.3 million 6 Lost Ark 1.3 million 7 Dota 2 1.2 million 8 Cyberpunk 2077 1.05 million 9 Elden Ring 950,000 10 Banana 917,000 11 New World: Aeternum 913,000 12 Hogwarts Legacy 879,000 13 Baldur's Gate 3 875,000 14 Goose Goose Duck 702,000 15 Marvel Rivals 644,000 16 Apex Legends 624,000 17 Hollow Knight: Silksong 587,150 18 Path of Exile 2 578,000 19 Battlefield 6 Open Beta 521,000 20 Valheim 502,000 What does a half-million peak actually mean? It means that, for a brief window, Silksong was not merely a successful sequel but a cultural event. It means that years of pent-up frustration were converted into a single, concentrated burst of buying, downloading, and playing. It also means that Team Cherry's decision to remain quiet for so long did not alienate the audience; if anything, the silence became part of the myth. The gam
https://dealnesthq.com
It remains a little strange to say that Hollow Knight: Silksong is real. For seven years, players were teased by Silkposts, fake reveals, and community rituals built around a sequel that often felt more like a shared joke than an actual game. Yet the joke has become a phenomenon. When Team Cherry finally opened the gates, the response was not a polite queue but a stampede. Steam, the Nintendo eShop, and the PlayStation Store all buckled under the weight of players trying to buy the game at once. How often does a long-delayed indie sequel turn its launch day into a stress test for three major storefronts? The answer, in this case, is once in a generation. Now that the dust has settled, the numbers tell a clearer story. Silksong reached an all-time peak of 587,150 concurrent players on Steam over its launch weekend in 2025. That figure makes it the second-highest peak ever achieved by an indie game on the platform, and it places the sequel comfortably inside Steam's top 20 most-played games of all time. The list around it is not made up of small cult favourites. Silksong edges out Valheim, Call of Duty, Terraria, Fallout 4, Schedule 1, ******* divers 2, and Among Us. For a game from a small studio, in a genre often treated as niche, that is a remarkable sentence to write. 📈 A Half-Million Pilgrims at the Gate The scale of the launch becomes even clearer when the leaderboard is laid out. Silksong's 587,000 peak sits at number 17 on Steam's all-time concurrent-player chart, ahead of Path of Exile 2, the Battlefield 6 open beta, and Valheim. It is below giants such as Black Myth: Wukong, Palworld, Counter-Strike 2, Monster Hunter Wilds, Lost Ark, Dota 2, Cyberpunk 2077, and Elden Ring. Yet the company it keeps is the point. A hand-drawn metroidvania sequel, built by a tiny team and powered by years of community folklore, now shares a statistical table with some of the biggest blockbusters in PC gaming. Rank Game Peak concurrent players 2 Black Myth: Wukong 2.4 million 3 Palworld 2.1 million 4 Counter-Strike 2 1.8 million 5 Monster Hunter Wilds 1.3 million 6 Lost Ark 1.3 million 7 Dota 2 1.2 million 8 Cyberpunk 2077 1.05 million 9 Elden Ring 950,000 10 Banana 917,000 11 New World: Aeternum 913,000 12 Hogwarts Legacy 879,000 13 Baldur's Gate 3 875,000 14 Goose Goose Duck 702,000 15 Marvel Rivals 644,000 16 Apex Legends 624,000 17 Hollow Knight: Silksong 587,150 18 Path of Exile 2 578,000 19 Battlefield 6 Open Beta 521,000 20 Valheim 502,000 What does a half-million peak actually mean? It means that, for a brief window, Silksong was not merely a successful sequel but a cultural event. It means that years of pent-up frustration were converted into a single, concentrated burst of buying, downloading, and playing. It also means that Team Cherry's decision to remain quiet for so long did not alienate the audience; if anything, the silence became part of the myth. The gam
13
13 日 以前
Restocking Bellhart's Shop in Hollow Knight: Silksong
https://dealnesthq.com
I walked into Bellhart after freeing the town expecting a proper shop, the kind of place that hums with useful trinkets and sensible prices. What I found was a counter that looked almost embarrassed for me. Empty. Almost insultingly empty. Not gonna lie, I stood there for a second, waiting for the shelves to apologize. They did not. In Hollow Knight: Silksong, Bellhart's store matters because it sits right in the middle of my prep for the climb to the summit, and a half-stocked shop is a problem I can fix. As of 2026, this little courier detour remains one of the cleanest early upgrades I can recommend. The Shop That Ate Its Own Inventory When I first freed Bellhart, Frey's storefront only offered a tiny handful of goods. I kept waiting for more to appear, as if the shelves might quietly remember their job. Instead, the shelves gave me a shrug. Frey had apparently eaten most of his wares. Honestly, same. I have also made questionable choices near a snack shelf. Here is what I could buy before the restock: Item Price Effect Memory Locket 330 Rosary Increases the slots you can use Rosary Necklace 140 Rosary Ties up 120 Rosary for safekeeping That is it. Two items. Useful ones, sure, but not exactly a grand market. I wanted the full stock before the climb to the summit, and the empty counter told me I had a delivery problem to solve. Start the Wish Before You Wander To restock Bellhart's store, I had to find the courier who never arrived. The important first step is accepting the related Wish on the nearby Wishboard, 'The Missing Courier'. If you skip that, you are just a tourist with a good sense of smell. Once the Wish is active, speak briefly to the Bellhart shopkeep, Frey. Frey tells you the courier was last seen in Shellwood. That is my cue to head west of Bellhart into Shellwood and stick to the bottom path. The route is not complicated, but it is easy to drift upward when you should stay low. Tracking Tipp Through Shellwood and Mosslands In Shellwood, I eventually found the courier's scent to track. The scent curled through the brush like a shy ribbon, playing hide-and-seek with my patience. Follow it, and it leads to the west Shellwood bench. That bench is a good mental checkpoint. Rest there if you need to, then keep moving. Past the bench, enter the top of the Mosslands area. You need to cross the large chasm to get to the Wormways side, but do not enter the Wormways. Instead, look for the **** e two ledges down. That is where I found Tipp. Tipp is being accosted by two enemies when I arrive. I defeat both before speaking to him. Trying to chat while he is surrounded would be rude, and probably painful. Once both enemies are down, exhaust Tipp's dialogue. He then travels safely to Bellhart, and Frey's stock upgrades automatically. Fair enough, Tipp. A courier's job is rough. What the Restock Unlocks Finding Tipp expands the store with the following items: Item P
https://dealnesthq.com
I walked into Bellhart after freeing the town expecting a proper shop, the kind of place that hums with useful trinkets and sensible prices. What I found was a counter that looked almost embarrassed for me. Empty. Almost insultingly empty. Not gonna lie, I stood there for a second, waiting for the shelves to apologize. They did not. In Hollow Knight: Silksong, Bellhart's store matters because it sits right in the middle of my prep for the climb to the summit, and a half-stocked shop is a problem I can fix. As of 2026, this little courier detour remains one of the cleanest early upgrades I can recommend. The Shop That Ate Its Own Inventory When I first freed Bellhart, Frey's storefront only offered a tiny handful of goods. I kept waiting for more to appear, as if the shelves might quietly remember their job. Instead, the shelves gave me a shrug. Frey had apparently eaten most of his wares. Honestly, same. I have also made questionable choices near a snack shelf. Here is what I could buy before the restock: Item Price Effect Memory Locket 330 Rosary Increases the slots you can use Rosary Necklace 140 Rosary Ties up 120 Rosary for safekeeping That is it. Two items. Useful ones, sure, but not exactly a grand market. I wanted the full stock before the climb to the summit, and the empty counter told me I had a delivery problem to solve. Start the Wish Before You Wander To restock Bellhart's store, I had to find the courier who never arrived. The important first step is accepting the related Wish on the nearby Wishboard, 'The Missing Courier'. If you skip that, you are just a tourist with a good sense of smell. Once the Wish is active, speak briefly to the Bellhart shopkeep, Frey. Frey tells you the courier was last seen in Shellwood. That is my cue to head west of Bellhart into Shellwood and stick to the bottom path. The route is not complicated, but it is easy to drift upward when you should stay low. Tracking Tipp Through Shellwood and Mosslands In Shellwood, I eventually found the courier's scent to track. The scent curled through the brush like a shy ribbon, playing hide-and-seek with my patience. Follow it, and it leads to the west Shellwood bench. That bench is a good mental checkpoint. Rest there if you need to, then keep moving. Past the bench, enter the top of the Mosslands area. You need to cross the large chasm to get to the Wormways side, but do not enter the Wormways. Instead, look for the **** e two ledges down. That is where I found Tipp. Tipp is being accosted by two enemies when I arrive. I defeat both before speaking to him. Trying to chat while he is surrounded would be rude, and probably painful. Once both enemies are down, exhaust Tipp's dialogue. He then travels safely to Bellhart, and Frey's stock upgrades automatically. Fair enough, Tipp. A courier's job is rough. What the Restock Unlocks Finding Tipp expands the store with the following items: Item P
8
主办单位
zhuang
4 年 以前